Feel
4.0.1
The best way to improve your game's feel and make it extra juicy
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Custom editor for sequence recorder More...
Public Member Functions | |
override bool | RequiresConstantRepaint () |
Forces constant inspector repaints More... | |
override void | OnInspectorGUI () |
Draws the custom inspector More... | |
Protected Member Functions | |
virtual void | OnEnable () |
On enable we initialize our styles and listen for input in editor mode More... | |
virtual void | EditorGlobalKeyPress () |
Looks for input More... | |
virtual void | DetectStartAndEnd () |
Detects presses on the start or end keys More... | |
virtual void | EditorDetectRecording () |
Looks for key presses on sequence key bindings More... | |
Protected Attributes | |
SerializedProperty | _Recording |
float | _inspectorWidth |
int | _externalMargin = 10 |
Rect | _rect |
Color | _recordingColor = Color.red |
Color | _recordingTextColor = Color.white |
Vector2 | _boxPosition |
Vector2 | _boxSize |
GUIStyle | _recordingStyle |
MMInputSequenceRecorder | _targetRecorder |
Event | _currentEvent |
Custom editor for sequence recorder
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protectedvirtual |
Detects presses on the start or end keys
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protectedvirtual |
Looks for key presses on sequence key bindings
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protectedvirtual |
Looks for input
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protectedvirtual |
On enable we initialize our styles and listen for input in editor mode
override void MoreMountains.Feedbacks.MMInputSequenceRecorderEditor.OnInspectorGUI | ( | ) |
Draws the custom inspector
override bool MoreMountains.Feedbacks.MMInputSequenceRecorderEditor.RequiresConstantRepaint | ( | ) |
Forces constant inspector repaints
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