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Feel 6.1
The best way to improve your game's feel and make it extra juicy
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Custom editor for sequence recorder. More...
Public Member Functions | |
| override bool | RequiresConstantRepaint () |
| Forces constant inspector repaints. | |
| override void | OnInspectorGUI () |
| Draws the custom inspector. | |
Protected Member Functions | |
| virtual void | OnEnable () |
| On enable we initialize our styles and listen for input in editor mode. | |
| virtual void | EditorGlobalKeyPress () |
| Looks for input. | |
| virtual void | DetectStartAndEnd () |
| Detects presses on the start or end keys. | |
| virtual void | EditorDetectRecording () |
| Looks for key presses on sequence key bindings. | |
Protected Attributes | |
| SerializedProperty | _Recording |
| float | _inspectorWidth |
| int | _externalMargin = 10 |
| Rect | _rect |
| Color | _recordingColor = Color.red |
| Color | _recordingTextColor = Color.white |
| Vector2 | _boxPosition |
| Vector2 | _boxSize |
| GUIStyle | _recordingStyle |
| MMInputSequenceRecorder | _targetRecorder |
| Event | _currentEvent |
Custom editor for sequence recorder.
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protectedvirtual |
Detects presses on the start or end keys.
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protectedvirtual |
Looks for key presses on sequence key bindings.
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protectedvirtual |
Looks for input.
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protectedvirtual |
On enable we initialize our styles and listen for input in editor mode.
| override void MoreMountains.Feedbacks.MMInputSequenceRecorderEditor.OnInspectorGUI | ( | ) |
Draws the custom inspector.
| override bool MoreMountains.Feedbacks.MMInputSequenceRecorderEditor.RequiresConstantRepaint | ( | ) |
Forces constant inspector repaints.
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