A class used to handle the movement and behaviour of floating texts, usually used to display damage text. This is designed to be spawned by a MMFloatingTextSpawner, not used on its own. It also requires a specific hierarchy. You'll find examples of it in the MMTools/Tools/MMFloatingText/Prefabs folder
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virtual float | GetTime () |
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virtual float | GetDeltaTime () |
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virtual void | SetUseUnscaledTime (bool status, bool resetStartedAt) |
| Changes whether or not this floating text should use unscaled time More...
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virtual void | SetProperties (string value, float lifetime, Vector3 direction, bool animateMovement, MMFloatingTextSpawner.AlignmentModes alignmentMode, Vector3 fixedAlignment, bool alwaysFaceCamera, Camera targetCamera, bool animateX, AnimationCurve animateXCurve, float remapXZero, float remapXOne, bool animateY, AnimationCurve animateYCurve, float remapYZero, float remapYOne, bool animateZ, AnimationCurve animateZCurve, float remapZZero, float remapZOne, bool animateOpacity, AnimationCurve animateOpacityCurve, float remapOpacityZero, float remapOpacityOne, bool animateScale, AnimationCurve animateScaleCurve, float remapScaleZero, float remapScaleOne, bool animateColor, Gradient animateColorGradient) |
| Called by the spawner, sets all required variables More...
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virtual void | ResetPosition () |
| Resets this text's position More...
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virtual void | SetText (string newValue) |
| Sets the target mesh's text value More...
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virtual void | SetColor (Color newColor) |
| Sets the color of the target text More...
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virtual void | SetOpacity (float newOpacity) |
| Sets the opacity of the target text More...
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A class used to handle the movement and behaviour of floating texts, usually used to display damage text. This is designed to be spawned by a MMFloatingTextSpawner, not used on its own. It also requires a specific hierarchy. You'll find examples of it in the MMTools/Tools/MMFloatingText/Prefabs folder
◆ GetDeltaTime()
virtual float MoreMountains.Feedbacks.MMFloatingText.GetDeltaTime |
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◆ GetTime()
virtual float MoreMountains.Feedbacks.MMFloatingText.GetTime |
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◆ HandleAlignment()
virtual void MoreMountains.Feedbacks.MMFloatingText.HandleAlignment |
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Handles text rotation to match either a fixed alignment, the initial direction or the movement's direction
◆ HandleBillboard()
virtual void MoreMountains.Feedbacks.MMFloatingText.HandleBillboard |
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Forces the text to face the camera
◆ HandleColor()
virtual void MoreMountains.Feedbacks.MMFloatingText.HandleColor |
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Animates the text's color over the specified gradient
◆ HandleMovement()
virtual void MoreMountains.Feedbacks.MMFloatingText.HandleMovement |
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Moves the text along the specified curves
◆ HandleOpacity()
virtual void MoreMountains.Feedbacks.MMFloatingText.HandleOpacity |
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Animates the text's opacity over the specified curve
◆ HandleScale()
virtual void MoreMountains.Feedbacks.MMFloatingText.HandleScale |
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Animates the text's scale over the specified curve
◆ Initialization()
virtual void MoreMountains.Feedbacks.MMFloatingText.Initialization |
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Stores start time and initial color
◆ OnEnable()
virtual void MoreMountains.Feedbacks.MMFloatingText.OnEnable |
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On enable, we initialize our floating text
◆ ResetPosition()
virtual void MoreMountains.Feedbacks.MMFloatingText.ResetPosition |
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Resets this text's position
◆ SetColor()
virtual void MoreMountains.Feedbacks.MMFloatingText.SetColor |
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Color |
newColor | ) |
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Sets the color of the target text
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◆ SetOpacity()
virtual void MoreMountains.Feedbacks.MMFloatingText.SetOpacity |
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float |
newOpacity | ) |
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Sets the opacity of the target text
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◆ SetProperties()
virtual void MoreMountains.Feedbacks.MMFloatingText.SetProperties |
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string |
value, |
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float |
lifetime, |
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Vector3 |
direction, |
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bool |
animateMovement, |
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MMFloatingTextSpawner.AlignmentModes |
alignmentMode, |
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Vector3 |
fixedAlignment, |
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bool |
alwaysFaceCamera, |
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Camera |
targetCamera, |
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bool |
animateX, |
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AnimationCurve |
animateXCurve, |
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float |
remapXZero, |
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float |
remapXOne, |
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bool |
animateY, |
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AnimationCurve |
animateYCurve, |
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float |
remapYZero, |
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float |
remapYOne, |
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bool |
animateZ, |
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AnimationCurve |
animateZCurve, |
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float |
remapZZero, |
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float |
remapZOne, |
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bool |
animateOpacity, |
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AnimationCurve |
animateOpacityCurve, |
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float |
remapOpacityZero, |
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float |
remapOpacityOne, |
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bool |
animateScale, |
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AnimationCurve |
animateScaleCurve, |
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float |
remapScaleZero, |
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float |
remapScaleOne, |
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bool |
animateColor, |
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Gradient |
animateColorGradient |
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Called by the spawner, sets all required variables
- Parameters
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value | |
lifetime | |
direction | |
animateMovement | |
alignmentMode | |
fixedAlignment | |
alwaysFaceCamera | |
targetCamera | |
animateX | |
animateXCurve | |
remapXZero | |
remapXOne | |
animateY | |
animateYCurve | |
remapYZero | |
remapYOne | |
animateZ | |
animateZCurve | |
remapZZero | |
remapZOne | |
animateOpacity | |
animateOpacityCurve | |
remapOpacityZero | |
remapOpacityOne | |
animateScale | |
animateScaleCurve | |
remapScaleZero | |
remapScaleOne | |
animateColor | |
animateColorGradient | |
◆ SetText()
virtual void MoreMountains.Feedbacks.MMFloatingText.SetText |
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string |
newValue | ) |
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Sets the target mesh's text value
- Parameters
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◆ SetUseUnscaledTime()
virtual void MoreMountains.Feedbacks.MMFloatingText.SetUseUnscaledTime |
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bool |
status, |
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bool |
resetStartedAt |
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Changes whether or not this floating text should use unscaled time
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◆ TurnOff()
virtual void MoreMountains.Feedbacks.MMFloatingText.TurnOff |
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Turns of the text for recycling
◆ Update()
virtual void MoreMountains.Feedbacks.MMFloatingText.Update |
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On Update we move our text
◆ UpdateFloatingText()
virtual void MoreMountains.Feedbacks.MMFloatingText.UpdateFloatingText |
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Handles the text's life cycle, movement, scale, color, opacity, alignment and billboard
◆ _alignmentMode
◆ _alwaysFaceCamera
bool MoreMountains.Feedbacks.MMFloatingText._alwaysFaceCamera |
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◆ _animateColor
bool MoreMountains.Feedbacks.MMFloatingText._animateColor |
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◆ _animateColorGradient
Gradient MoreMountains.Feedbacks.MMFloatingText._animateColorGradient |
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◆ _animateMovement
bool MoreMountains.Feedbacks.MMFloatingText._animateMovement |
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◆ _animateOpacity
bool MoreMountains.Feedbacks.MMFloatingText._animateOpacity |
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◆ _animateOpacityCurve
AnimationCurve MoreMountains.Feedbacks.MMFloatingText._animateOpacityCurve |
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◆ _animateScale
bool MoreMountains.Feedbacks.MMFloatingText._animateScale |
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◆ _animateScaleCurve
AnimationCurve MoreMountains.Feedbacks.MMFloatingText._animateScaleCurve |
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◆ _animateX
bool MoreMountains.Feedbacks.MMFloatingText._animateX |
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◆ _animateXCurve
AnimationCurve MoreMountains.Feedbacks.MMFloatingText._animateXCurve |
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◆ _animateY
bool MoreMountains.Feedbacks.MMFloatingText._animateY |
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◆ _animateYCurve
AnimationCurve MoreMountains.Feedbacks.MMFloatingText._animateYCurve |
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◆ _animateZ
bool MoreMountains.Feedbacks.MMFloatingText._animateZ |
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◆ _animateZCurve
AnimationCurve MoreMountains.Feedbacks.MMFloatingText._animateZCurve |
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◆ _elapsedTime
float MoreMountains.Feedbacks.MMFloatingText._elapsedTime |
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◆ _fixedAlignment
Vector3 MoreMountains.Feedbacks.MMFloatingText._fixedAlignment |
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◆ _initialTextColor
Color MoreMountains.Feedbacks.MMFloatingText._initialTextColor |
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◆ _lifetime
float MoreMountains.Feedbacks.MMFloatingText._lifetime |
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◆ _movementDirection
Vector3 MoreMountains.Feedbacks.MMFloatingText._movementDirection |
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◆ _movingPartPositionLastFrame
Vector3 MoreMountains.Feedbacks.MMFloatingText._movingPartPositionLastFrame |
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◆ _newColor
Color MoreMountains.Feedbacks.MMFloatingText._newColor |
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◆ _newPosition
Vector3 MoreMountains.Feedbacks.MMFloatingText._newPosition |
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◆ _newScale
Vector3 MoreMountains.Feedbacks.MMFloatingText._newScale |
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◆ _remapOpacityOne
float MoreMountains.Feedbacks.MMFloatingText._remapOpacityOne |
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◆ _remapOpacityZero
float MoreMountains.Feedbacks.MMFloatingText._remapOpacityZero |
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◆ _remappedTime
float MoreMountains.Feedbacks.MMFloatingText._remappedTime |
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◆ _remapScaleOne
float MoreMountains.Feedbacks.MMFloatingText._remapScaleOne |
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◆ _remapScaleZero
float MoreMountains.Feedbacks.MMFloatingText._remapScaleZero |
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◆ _remapXOne
float MoreMountains.Feedbacks.MMFloatingText._remapXOne |
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◆ _remapXZero
float MoreMountains.Feedbacks.MMFloatingText._remapXZero |
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◆ _remapYOne
float MoreMountains.Feedbacks.MMFloatingText._remapYOne |
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◆ _remapYZero
float MoreMountains.Feedbacks.MMFloatingText._remapYZero |
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◆ _remapZOne
float MoreMountains.Feedbacks.MMFloatingText._remapZOne |
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◆ _remapZZero
float MoreMountains.Feedbacks.MMFloatingText._remapZZero |
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◆ _startedAt
float MoreMountains.Feedbacks.MMFloatingText._startedAt |
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◆ _targetCamera
Camera MoreMountains.Feedbacks.MMFloatingText._targetCamera |
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◆ _targetCameraRotation
Quaternion MoreMountains.Feedbacks.MMFloatingText._targetCameraRotation |
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◆ _useUnscaledTime
bool MoreMountains.Feedbacks.MMFloatingText._useUnscaledTime = false |
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◆ Billboard
Transform MoreMountains.Feedbacks.MMFloatingText.Billboard |
the part of the prefab that we'll rotate to face the target camera
◆ Direction
Vector3 MoreMountains.Feedbacks.MMFloatingText.Direction = Vector3.up |
the direction of this floating text, used for debug only
◆ MovingPart
Transform MoreMountains.Feedbacks.MMFloatingText.MovingPart |
the part of the prefab that we'll move
◆ TargetTextMesh
TextMesh MoreMountains.Feedbacks.MMFloatingText.TargetTextMesh |
the TextMesh used to display the value
The documentation for this class was generated from the following file:
- F:/Github/Store/Feel/Assets/Feel/MMFeedbacks/MMFeedbacks/MMFloatingText/MMFloatingText.cs