Feel  5.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMFloatingText Member List

This is the complete list of members for MoreMountains.Feedbacks.MMFloatingText, including all inherited members.

_alignmentModeMoreMountains.Feedbacks.MMFloatingTextprotected
_alwaysFaceCameraMoreMountains.Feedbacks.MMFloatingTextprotected
_animateColorMoreMountains.Feedbacks.MMFloatingTextprotected
_animateColorGradientMoreMountains.Feedbacks.MMFloatingTextprotected
_animateMovementMoreMountains.Feedbacks.MMFloatingTextprotected
_animateOpacityMoreMountains.Feedbacks.MMFloatingTextprotected
_animateOpacityCurveMoreMountains.Feedbacks.MMFloatingTextprotected
_animateScaleMoreMountains.Feedbacks.MMFloatingTextprotected
_animateScaleCurveMoreMountains.Feedbacks.MMFloatingTextprotected
_animateXMoreMountains.Feedbacks.MMFloatingTextprotected
_animateXCurveMoreMountains.Feedbacks.MMFloatingTextprotected
_animateYMoreMountains.Feedbacks.MMFloatingTextprotected
_animateYCurveMoreMountains.Feedbacks.MMFloatingTextprotected
_animateZMoreMountains.Feedbacks.MMFloatingTextprotected
_animateZCurveMoreMountains.Feedbacks.MMFloatingTextprotected
_elapsedTimeMoreMountains.Feedbacks.MMFloatingTextprotected
_fixedAlignmentMoreMountains.Feedbacks.MMFloatingTextprotected
_initialTextColorMoreMountains.Feedbacks.MMFloatingTextprotected
_lifetimeMoreMountains.Feedbacks.MMFloatingTextprotected
_movementDirectionMoreMountains.Feedbacks.MMFloatingTextprotected
_movingPartPositionLastFrameMoreMountains.Feedbacks.MMFloatingTextprotected
_newColorMoreMountains.Feedbacks.MMFloatingTextprotected
_newPositionMoreMountains.Feedbacks.MMFloatingTextprotected
_newScaleMoreMountains.Feedbacks.MMFloatingTextprotected
_remapOpacityOneMoreMountains.Feedbacks.MMFloatingTextprotected
_remapOpacityZeroMoreMountains.Feedbacks.MMFloatingTextprotected
_remappedTimeMoreMountains.Feedbacks.MMFloatingTextprotected
_remapScaleOneMoreMountains.Feedbacks.MMFloatingTextprotected
_remapScaleZeroMoreMountains.Feedbacks.MMFloatingTextprotected
_remapXOneMoreMountains.Feedbacks.MMFloatingTextprotected
_remapXZeroMoreMountains.Feedbacks.MMFloatingTextprotected
_remapYOneMoreMountains.Feedbacks.MMFloatingTextprotected
_remapYZeroMoreMountains.Feedbacks.MMFloatingTextprotected
_remapZOneMoreMountains.Feedbacks.MMFloatingTextprotected
_remapZZeroMoreMountains.Feedbacks.MMFloatingTextprotected
_startedAtMoreMountains.Feedbacks.MMFloatingTextprotected
_targetCameraMoreMountains.Feedbacks.MMFloatingTextprotected
_targetCameraRotationMoreMountains.Feedbacks.MMFloatingTextprotected
_useUnscaledTimeMoreMountains.Feedbacks.MMFloatingTextprotected
BillboardMoreMountains.Feedbacks.MMFloatingText
DirectionMoreMountains.Feedbacks.MMFloatingText
GetDeltaTime()MoreMountains.Feedbacks.MMFloatingTextvirtual
GetTime()MoreMountains.Feedbacks.MMFloatingTextvirtual
HandleAlignment()MoreMountains.Feedbacks.MMFloatingTextprotectedvirtual
HandleBillboard()MoreMountains.Feedbacks.MMFloatingTextprotectedvirtual
HandleColor()MoreMountains.Feedbacks.MMFloatingTextprotectedvirtual
HandleMovement()MoreMountains.Feedbacks.MMFloatingTextprotectedvirtual
HandleOpacity()MoreMountains.Feedbacks.MMFloatingTextprotectedvirtual
HandleScale()MoreMountains.Feedbacks.MMFloatingTextprotectedvirtual
Initialization()MoreMountains.Feedbacks.MMFloatingTextprotectedvirtual
MovingPartMoreMountains.Feedbacks.MMFloatingText
OnEnable()MoreMountains.Feedbacks.MMFloatingTextprotectedvirtual
ResetPosition()MoreMountains.Feedbacks.MMFloatingTextvirtual
SetColor(Color newColor)MoreMountains.Feedbacks.MMFloatingTextvirtual
SetOpacity(float newOpacity)MoreMountains.Feedbacks.MMFloatingTextvirtual
SetProperties(string value, float lifetime, Vector3 direction, bool animateMovement, MMFloatingTextSpawner.AlignmentModes alignmentMode, Vector3 fixedAlignment, bool alwaysFaceCamera, Camera targetCamera, bool animateX, AnimationCurve animateXCurve, float remapXZero, float remapXOne, bool animateY, AnimationCurve animateYCurve, float remapYZero, float remapYOne, bool animateZ, AnimationCurve animateZCurve, float remapZZero, float remapZOne, bool animateOpacity, AnimationCurve animateOpacityCurve, float remapOpacityZero, float remapOpacityOne, bool animateScale, AnimationCurve animateScaleCurve, float remapScaleZero, float remapScaleOne, bool animateColor, Gradient animateColorGradient)MoreMountains.Feedbacks.MMFloatingTextvirtual
SetText(string newValue)MoreMountains.Feedbacks.MMFloatingTextvirtual
SetUseUnscaledTime(bool status, bool resetStartedAt)MoreMountains.Feedbacks.MMFloatingTextvirtual
TargetTextMeshMoreMountains.Feedbacks.MMFloatingText
TurnOff()MoreMountains.Feedbacks.MMFloatingTextprotectedvirtual
Update()MoreMountains.Feedbacks.MMFloatingTextprotectedvirtual
UpdateFloatingText()MoreMountains.Feedbacks.MMFloatingTextprotectedvirtual