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static Color32 | GameObjectColor = new Color32(76, 174, 80, 255) |
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static Color32 | PostProcessColor = new Color32(254, 234, 59, 255) |
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static Color32 | RendererColor = new Color32(254, 151, 0, 255) |
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static Color32 | TransformColor = new Color32(134, 209, 243, 255) |
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static Color32 | CameraColor = new Color32(237, 0, 0, 255) |
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static Color32 | SoundsColor = new Color32(155, 39, 175, 255) |
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static Color32 | EventsColor = new Color32(232, 30, 99, 255) |
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static Color32 | SceneColor = new Color32(232, 30, 99, 255) |
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static Color32 | TimeColor = new Color32(240, 172, 172, 255) |
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static Color32 | LightColor = new Color32(254, 192, 7, 255) |
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static Color32 | ParticlesColor = new Color32(0, 149, 135, 255) |
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static Color32 | UIColor = new Color32(225, 2, 65, 255) |
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static Color32 | TMPColor = new Color32(135, 206, 250, 255) |
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static Color32 | HapticsColor = new Color32(61, 206, 250, 255) |
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static Color32 | FeedbacksColor = new Color32(105, 32, 133, 255) |
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static Color32 | AnimationColor = new Color32(200, 48, 128, 255) |
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static Color32 | SpringColor = new Color32(221, 230, 128, 255) |
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static Color32 | PauseColor = new Color32(98, 115, 0, 255) |
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static Color32 | HoldingPauseColor = new Color32(0, 114, 61, 255) |
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static Color32 | LooperColor = new Color32(12, 100, 128, 255) |
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static Color32 | DebugColor = new Color32(255, 0, 0, 255) |
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static Color32 | LooperStartColor = new Color32(166, 75, 5, 255) |
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