Feel
4.3
The best way to improve your game's feel and make it extra juicy
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Add this class to an empty object in your scene and it will prevent any unchecked feedback in its inspector from playing More...
Add this class to an empty object in your scene and it will prevent any unchecked feedback in its inspector from playing
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AnimationParameter = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AnimatorSpeed = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioFilterDistortion = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioFilterEcho = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioFilterHighPass = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioFilterLowPass = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioFilterReverb = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioMixerSnapshotTransition = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioSource = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioSourcePitch = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioSourceStereoPan = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioSourceVolume = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Bloom = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Broadcast = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.CameraShake = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.CameraZoom = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.CanvasGroup = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.CanvasGroupBlocksRaycasts = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ChromaticAberration = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ClippingPlanes = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Collider = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Collider2D = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ColorGrading = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Comment = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.DepthOfField = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Destination = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.DestroyTargetObject = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.EnableBehaviour = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Fade = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.FieldOfView = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Flash = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Flicker = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.FloatController = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.FloatingText = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Fog = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.FreezeFrame = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.GlobalPPVolumeAutoBlend = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Graphic = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.GraphicCrossFade = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.HoldingPause = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Image = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ImageAlpha = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ImageFill = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ImageRaycastTarget = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ImageTextureOffset = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ImageTextureScale = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.InstantiateObject = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.LensDistortion = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Light = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.LoadScene = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Log = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Looper = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.LooperStart = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Material = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMBlink = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMGameEvent = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMPlaylist = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMRadioSignal = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerAllSoundsControl = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerSaveAndLoad = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerSound = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerSoundControl = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerSoundFade = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerTrackControl = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerTrackFade = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.OrthographicSize = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ParticlesInstantiation = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ParticlesPlay = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Pause = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Position = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.PositionShake = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.PPMovingFilter = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.RectTransformAnchor = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.RectTransformOffset = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.RectTransformPivot = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.RectTransformSizeDelta = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Rigidbody = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Rigidbody2D = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.RotatePositionAround = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Rotation = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.RotationShake = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Scale = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ScaleShake = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.SetActive = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ShaderController = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ShaderGlobal = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Skybox = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Sound = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.SpriteRenderer = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.SquashAndStretch = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Text = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TextColor = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TextFontSize = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TextureOffset = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TextureScale = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TimescaleModifier = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleAnimationButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleAudioButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleCameraButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleDebugButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleEventsButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleFlickerButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleGameObjectButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleLightButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleLoopButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleParticlesButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TogglePauseButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TogglePostProcessButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleSceneButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleTextMeshProButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleTimeButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleTransformButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleUiButton |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.UnityEvents = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.UnloadScene = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.VideoPlayer = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Vignette = true |
bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Wiggle = true |