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Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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Add this class to an empty object in your scene and it will prevent any unchecked feedback in its inspector from playing. More...
Add this class to an empty object in your scene and it will prevent any unchecked feedback in its inspector from playing.
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AnimationParameter = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AnimatorSpeed = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioFilterDistortion = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioFilterEcho = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioFilterHighPass = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioFilterLowPass = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioFilterReverb = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioMixerSnapshotTransition = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioSource = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioSourcePitch = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioSourceStereoPan = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.AudioSourceVolume = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Bloom = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Broadcast = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.CameraShake = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.CameraZoom = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.CanvasGroup = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.CanvasGroupBlocksRaycasts = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ChromaticAberration = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ClippingPlanes = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Collider = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Collider2D = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ColorGrading = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Comment = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.DepthOfField = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Destination = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.DestroyTargetObject = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.EnableBehaviour = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Fade = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.FieldOfView = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Flash = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Flicker = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.FloatController = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.FloatingText = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Fog = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.FreezeFrame = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.GlobalPPVolumeAutoBlend = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Graphic = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.GraphicCrossFade = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.HoldingPause = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Image = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ImageAlpha = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ImageFill = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ImageRaycastTarget = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ImageTextureOffset = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ImageTextureScale = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.InstantiateObject = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.LensDistortion = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Light = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.LoadScene = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Log = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Looper = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.LooperStart = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Material = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMBlink = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMGameEvent = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMPlaylist = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMRadioSignal = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerAllSoundsControl = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerSaveAndLoad = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerSound = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerSoundControl = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerSoundFade = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerTrackControl = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.MMSoundManagerTrackFade = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.OrthographicSize = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ParticlesInstantiation = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ParticlesPlay = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Pause = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Position = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.PositionShake = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.PPMovingFilter = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.RectTransformAnchor = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.RectTransformOffset = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.RectTransformPivot = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.RectTransformSizeDelta = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Rigidbody = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Rigidbody2D = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.RotatePositionAround = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Rotation = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.RotationShake = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Scale = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ScaleShake = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.SetActive = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ShaderController = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ShaderGlobal = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Skybox = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Sound = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.SpriteRenderer = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.SquashAndStretch = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Text = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TextColor = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TextFontSize = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TextureOffset = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TextureScale = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TimescaleModifier = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleAnimationButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleAudioButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleCameraButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleDebugButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleEventsButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleFlickerButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleGameObjectButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleLightButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleLoopButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleParticlesButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TogglePauseButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.TogglePostProcessButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleSceneButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleTextMeshProButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleTimeButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleTransformButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.ToggleUiButton |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.UnityEvents = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.UnloadScene = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.VideoPlayer = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Vignette = true |
| bool MoreMountains.Feedbacks.MMFeedbacksAuthorizations.Wiggle = true |