Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
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MoreMountains.Feedbacks.DemoBall Class Reference

A class handling the lifecycle of the balls included in the MMFeedbacks demo It waits for 2 seconds after the spawn of the ball, and destroys it, playing a MMFeedbacks while it does so. More...

Inheritance diagram for MoreMountains.Feedbacks.DemoBall:

Public Attributes

float LifeSpan = 2f
 the duration (in seconds) of the life of the ball
MMFeedbacks DeathFeedback
 the feedback to play when the ball dies

Protected Member Functions

virtual void Start ()
 On start, we trigger the programmed death of the ball.
virtual IEnumerator ProgrammedDeath ()
 Waits for 2 seconds, then kills the ball object after having played the MMFeedbacks.

Detailed Description

A class handling the lifecycle of the balls included in the MMFeedbacks demo It waits for 2 seconds after the spawn of the ball, and destroys it, playing a MMFeedbacks while it does so.

Member Function Documentation

◆ ProgrammedDeath()

virtual IEnumerator MoreMountains.Feedbacks.DemoBall.ProgrammedDeath ( )
protectedvirtual

Waits for 2 seconds, then kills the ball object after having played the MMFeedbacks.

Returns

◆ Start()

virtual void MoreMountains.Feedbacks.DemoBall.Start ( )
protectedvirtual

On start, we trigger the programmed death of the ball.

Member Data Documentation

◆ DeathFeedback

MMFeedbacks MoreMountains.Feedbacks.DemoBall.DeathFeedback

the feedback to play when the ball dies

◆ LifeSpan

float MoreMountains.Feedbacks.DemoBall.LifeSpan = 2f

the duration (in seconds) of the life of the ball


The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/feel/Assets/Feel/MMFeedbacks/Demos/MMFeedbacksDemo/Scripts/DemoBall.cs