Feel  5.1
The best way to improve your game's feel and make it extra juicy
Lofelt.NiceVibrations.HapticCurve Member List

This is the complete list of members for Lofelt.NiceVibrations.HapticCurve, including all inherited members.

_cameraLofelt.NiceVibrations.HapticCurveprotected
_canvasLofelt.NiceVibrations.HapticCurveprotected
_endPositionLofelt.NiceVibrations.HapticCurveprotected
_startPositionLofelt.NiceVibrations.HapticCurveprotected
_targetLineRendererLofelt.NiceVibrations.HapticCurveprotected
_workPointLofelt.NiceVibrations.HapticCurveprotected
AmplitudeLofelt.NiceVibrations.HapticCurve
AmplitudeFactorLofelt.NiceVibrations.HapticCurve
Awake()Lofelt.NiceVibrations.HapticCurveprotectedvirtual
DrawCurve()Lofelt.NiceVibrations.HapticCurveprotectedvirtual
EndPointLofelt.NiceVibrations.HapticCurve
FrequencyLofelt.NiceVibrations.HapticCurve
Initialization()Lofelt.NiceVibrations.HapticCurveprotectedvirtual
MoveLofelt.NiceVibrations.HapticCurve
MovementSpeedLofelt.NiceVibrations.HapticCurve
PointsLofelt.NiceVibrations.HapticCurveprotected
PointsCountLofelt.NiceVibrations.HapticCurve
StartPointLofelt.NiceVibrations.HapticCurve
Update()Lofelt.NiceVibrations.HapticCurveprotectedvirtual
UpdateCurve(float amplitude, float frequency)Lofelt.NiceVibrations.HapticCurvevirtual