Feel
5.1
The best way to improve your game's feel and make it extra juicy
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Classes | |
struct | MoreMountains.Feedbacks.MMSpringFloatEvent |
An event used to pilot a MMSpringColor component More... | |
class | MoreMountains.Feedbacks.MMSpringFloatComponent< T > |
A spring component used to pilot float values on a target More... | |
Namespaces | |
namespace | MoreMountains |
namespace | MoreMountains.Feedbacks |
Enumerations | |
enum | MoreMountains.Feedbacks.SpringCommands { MoreMountains.Feedbacks.SpringCommands.MoveTo, MoreMountains.Feedbacks.SpringCommands.MoveToAdditive, MoreMountains.Feedbacks.SpringCommands.MoveToSubtractive, MoreMountains.Feedbacks.SpringCommands.MoveToRandom, MoreMountains.Feedbacks.SpringCommands.MoveToInstant, MoreMountains.Feedbacks.SpringCommands.Bump, MoreMountains.Feedbacks.SpringCommands.BumpRandom, MoreMountains.Feedbacks.SpringCommands.Stop, MoreMountains.Feedbacks.SpringCommands.Finish, MoreMountains.Feedbacks.SpringCommands.RestoreInitialValue, MoreMountains.Feedbacks.SpringCommands.ResetInitialValue } |
The possible commands used to pilot a spring MoveTo : move the current value of the spring to the MoveToValue specified in the event MoveToAdditive : adds the MoveToValue specified in the event to the current target value of the spring MoveToSubtractive : subtracts the MoveToValue specified in the event to the current target value of the spring MoveToRandom : moves the current value of the spring to a random value using MoveToRandomValue MoveToInstant : instantly moves the current value of the spring to the MoveToValue specified in the event Bump : bumps the spring by the BumpAmount specified in the event BumpRandom : bumps the spring by a random amount specified in the event Stop : stops the spring instantly Finish : instantly moves the spring to its final target value RestoreInitialValue : restores the spring's initial value ResetInitialValue : resets the spring's initial value to its current value More... | |