Feel  4.1.2
The best way to improve your game's feel and make it extra juicy
MMF_Bloom.cs File Reference


class  MoreMountains.FeedbacksForThirdParty.MMF_Bloom
 This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a PostProcessVolume with Bloom active, and a MMBloomShaker component. More...


namespace  MoreMountains
namespace  MoreMountains.FeedbacksForThirdParty