Feel  5.1
The best way to improve your game's feel and make it extra juicy
MMF_Bloom.cs File Reference

Classes

class  MoreMountains.FeedbacksForThirdParty.MMF_Bloom
 This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a PostProcessVolume with Bloom active, and a MMBloomShaker component. More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.FeedbacksForThirdParty