Feel  4.0.1
The best way to improve your game's feel and make it extra juicy
MMCinemachinePriorityListener.cs File Reference


class  MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener
 Add this to a Cinemachine virtual camera and it'll be able to listen to MMCinemachinePriorityEvent, usually triggered by a MMFeedbackCinemachineTransition More...
struct  MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityEvent
 An event used to pilot priorities on cinemachine virtual cameras and brain transitions More...


namespace  MoreMountains
namespace  MoreMountains.FeedbacksForThirdParty