Feel  4.0.1
The best way to improve your game's feel and make it extra juicy
MMCinemachinePriorityListener.cs File Reference

Classes

class  MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener
 Add this to a Cinemachine virtual camera and it'll be able to listen to MMCinemachinePriorityEvent, usually triggered by a MMFeedbackCinemachineTransition More...
 
struct  MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityEvent
 An event used to pilot priorities on cinemachine virtual cameras and brain transitions More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.FeedbacksForThirdParty