Feel
5.1
The best way to improve your game's feel and make it extra juicy
|
Classes | |
class | MoreMountains.Feedbacks.BlinkPhase |
Describes a blink phase, defined by a duration for the phase, and the time it should remain inactive and active, sequentially For the duration of the phase, the object will be off for OffDuration, then on for OnDuration, then off again for OffDuration, etc If you want a grenade to blink briefly every .2 seconds, for 1 second, these parameters are what you're after : PhaseDuration = 1f; OffDuration = 0.2f; OnDuration = 0.1f; More... | |
class | MoreMountains.Feedbacks.BlinkTargetRenderer |
class | MoreMountains.Feedbacks.MMBlink |
Add this class to a GameObject to make it blink, either by enabling/disabling a gameobject, changing its alpha, emission intensity, or a value on a shader) More... | |
Namespaces | |
namespace | MoreMountains |
namespace | MoreMountains.Feedbacks |