Feel  5.2
The best way to improve your game's feel and make it extra juicy
AIBrain.cs File Reference

Classes

class  MoreMountains.Tools.AIBrain
 the AI brain is responsible from going from one state to the other based on the defined transitions. It's basically just a collection of states, and it's where you'll link all the actions, decisions, states and transitions together. More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.Tools
 

Typedefs

using Random = UnityEngine.Random
 

Typedef Documentation

◆ Random

using Random = UnityEngine.Random