Feel 5.9.1
The best way to improve your game's feel and make it extra juicy
Loading...
Searching...
No Matches
MoreMountains.Tools.MMConeOfVision2D Class Reference
Inheritance diagram for MoreMountains.Tools.MMConeOfVision2D:

Classes

struct  MeshEdgePosition
struct  RaycastData

Public Attributes

LayerMask ObstacleMask
float VisionRadius = 5f
float VisionAngle = 20f
float AngleOffset = 0f
Vector3 Direction
Vector3 EulerAngles
bool ShouldScanForTargets = true
LayerMask TargetMask
float ScanFrequencyInSeconds = 1f
List< Transform > VisibleTargets = new List<Transform>()
bool ShouldDrawMesh = true
float MeshDensity = 0.2f
int EdgePrecision = 3
float EdgeThreshold = 0.5f
MeshFilter VisionMeshFilter

Member Data Documentation

◆ AngleOffset

float MoreMountains.Tools.MMConeOfVision2D.AngleOffset = 0f

◆ Direction

Vector3 MoreMountains.Tools.MMConeOfVision2D.Direction

◆ EdgePrecision

int MoreMountains.Tools.MMConeOfVision2D.EdgePrecision = 3

◆ EdgeThreshold

float MoreMountains.Tools.MMConeOfVision2D.EdgeThreshold = 0.5f

◆ EulerAngles

Vector3 MoreMountains.Tools.MMConeOfVision2D.EulerAngles

◆ MeshDensity

float MoreMountains.Tools.MMConeOfVision2D.MeshDensity = 0.2f

◆ ObstacleMask

LayerMask MoreMountains.Tools.MMConeOfVision2D.ObstacleMask

◆ ScanFrequencyInSeconds

float MoreMountains.Tools.MMConeOfVision2D.ScanFrequencyInSeconds = 1f

◆ ShouldDrawMesh

bool MoreMountains.Tools.MMConeOfVision2D.ShouldDrawMesh = true

◆ ShouldScanForTargets

bool MoreMountains.Tools.MMConeOfVision2D.ShouldScanForTargets = true

◆ TargetMask

LayerMask MoreMountains.Tools.MMConeOfVision2D.TargetMask

◆ VisibleTargets

List<Transform> MoreMountains.Tools.MMConeOfVision2D.VisibleTargets = new List<Transform>()

◆ VisionAngle

float MoreMountains.Tools.MMConeOfVision2D.VisionAngle = 20f

◆ VisionMeshFilter

MeshFilter MoreMountains.Tools.MMConeOfVision2D.VisionMeshFilter

◆ VisionRadius

float MoreMountains.Tools.MMConeOfVision2D.VisionRadius = 5f

The documentation for this class was generated from the following file: