Feel
4.3
The best way to improve your game's feel and make it extra juicy
|
This is the complete list of members for MoreMountains.Tools.MMSoundManagerSoundPlayEvent, including all inherited members.
Delegate(AudioClip clip, MMSoundManagerPlayOptions options) | MoreMountains.Tools.MMSoundManagerSoundPlayEvent | |
Register(Delegate callback) | MoreMountains.Tools.MMSoundManagerSoundPlayEvent | static |
Trigger(AudioClip clip, MMSoundManagerPlayOptions options) | MoreMountains.Tools.MMSoundManagerSoundPlayEvent | static |
Trigger(AudioClip audioClip, MMSoundManager.MMSoundManagerTracks mmSoundManagerTrack, Vector3 location, bool loop=false, float volume=1.0f, int ID=0, bool fade=false, float fadeInitialVolume=0f, float fadeDuration=1f, MMTweenType fadeTween=null, bool persistent=false, AudioSource recycleAudioSource=null, AudioMixerGroup audioGroup=null, float pitch=1f, float panStereo=0f, float spatialBlend=0.0f, bool soloSingleTrack=false, bool soloAllTracks=false, bool autoUnSoloOnEnd=false, bool bypassEffects=false, bool bypassListenerEffects=false, bool bypassReverbZones=false, int priority=128, float reverbZoneMix=1f, float dopplerLevel=1f, int spread=0, AudioRolloffMode rolloffMode=AudioRolloffMode.Logarithmic, float minDistance=1f, float maxDistance=500f) | MoreMountains.Tools.MMSoundManagerSoundPlayEvent | static |
Unregister(Delegate callback) | MoreMountains.Tools.MMSoundManagerSoundPlayEvent | static |