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Feel
4.3
The best way to improve your game's feel and make it extra juicy
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This is the complete list of members for MoreMountains.FeedbacksForThirdParty.MMDepthOfFieldShakeEvent_URP, including all inherited members.
Delegate(AnimationCurve focusDistance, float duration, float remapFocusDistanceMin, float remapFocusDistanceMax, AnimationCurve aperture, float remapApertureMin, float remapApertureMax, AnimationCurve focalLength, float remapFocalLengthMin, float remapFocalLengthMax, bool relativeValues=false, float attenuation=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false) | MoreMountains.FeedbacksForThirdParty.MMDepthOfFieldShakeEvent_URP | |
Register(Delegate callback) | MoreMountains.FeedbacksForThirdParty.MMDepthOfFieldShakeEvent_URP | static |
Trigger(AnimationCurve focusDistance, float duration, float remapFocusDistanceMin, float remapFocusDistanceMax, AnimationCurve aperture, float remapApertureMin, float remapApertureMax, AnimationCurve focalLength, float remapFocalLengthMin, float remapFocalLengthMax, bool relativeValues=false, float attenuation=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false) | MoreMountains.FeedbacksForThirdParty.MMDepthOfFieldShakeEvent_URP | static |
Unregister(Delegate callback) | MoreMountains.FeedbacksForThirdParty.MMDepthOfFieldShakeEvent_URP | static |