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Feel
4.3
The best way to improve your game's feel and make it extra juicy
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This is the complete list of members for MoreMountains.FeedbacksForThirdParty.MMColorGradingShakeEvent, including all inherited members.
Delegate(AnimationCurve shakePostExposure, float remapPostExposureZero, float remapPostExposureOne, AnimationCurve shakeHueShift, float remapHueShiftZero, float remapHueShiftOne, AnimationCurve shakeSaturation, float remapSaturationZero, float remapSaturationOne, AnimationCurve shakeContrast, float remapContrastZero, float remapContrastOne, bool shakeColorFilter, Gradient colorFilterGradient, float duration, bool relativeValues=false, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false) | MoreMountains.FeedbacksForThirdParty.MMColorGradingShakeEvent | |
Register(Delegate callback) | MoreMountains.FeedbacksForThirdParty.MMColorGradingShakeEvent | static |
Trigger(AnimationCurve shakePostExposure, float remapPostExposureZero, float remapPostExposureOne, AnimationCurve shakeHueShift, float remapHueShiftZero, float remapHueShiftOne, AnimationCurve shakeSaturation, float remapSaturationZero, float remapSaturationOne, AnimationCurve shakeContrast, float remapContrastZero, float remapContrastOne, bool shakeColorFilter, Gradient colorFilterGradient, float duration, bool relativeValues=false, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false) | MoreMountains.FeedbacksForThirdParty.MMColorGradingShakeEvent | static |
Unregister(Delegate callback) | MoreMountains.FeedbacksForThirdParty.MMColorGradingShakeEvent | static |