Feel
4.0.1
The best way to improve your game's feel and make it extra juicy
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This is the complete list of members for MoreMountains.Feedbacks.MMSpriteRendererShakeEvent, including all inherited members.
Delegate(float shakeDuration, bool modifyColor, Gradient colorOverTime, bool flipX, bool flipY, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool useRange=false, float eventRange=0f, Vector3 eventOriginPosition=default(Vector3)) | MoreMountains.Feedbacks.MMSpriteRendererShakeEvent | |
Register(Delegate callback) | MoreMountains.Feedbacks.MMSpriteRendererShakeEvent | static |
Trigger(float shakeDuration, bool modifyColor, Gradient colorOverTime, bool flipX, bool flipY, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool useRange=false, float eventRange=0f, Vector3 eventOriginPosition=default(Vector3)) | MoreMountains.Feedbacks.MMSpriteRendererShakeEvent | static |
Unregister(Delegate callback) | MoreMountains.Feedbacks.MMSpriteRendererShakeEvent | static |