Feel  4.0.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Tools.ShaderController Member List

This is the complete list of members for MoreMountains.Tools.ShaderController, including all inherited members.

_activeLastFrameMoreMountains.Tools.ShaderControllerprotected
_currentColorMoreMountains.Tools.ShaderControllerprotected
_elapsedTimeMoreMountains.Tools.ShaderControllerprotected
_fromColorStorageMoreMountains.Tools.ShaderControllerprotected
_initialValueMoreMountains.Tools.ShaderControllerprotected
_lastLoopPauseAtMoreMountains.Tools.ShaderControllerprotected
_lastPingPongPauseAtMoreMountains.Tools.ShaderControllerprotected
_pingPongDirectionMoreMountains.Tools.ShaderControllerprotected
_propertyBlockMoreMountains.Tools.ShaderControllerprotected
_randomAmplitudeMoreMountains.Tools.ShaderControllerprotected
_randomFrequencyMoreMountains.Tools.ShaderControllerprotected
_randomShiftMoreMountains.Tools.ShaderControllerprotected
_remappedTimeSinceStartMoreMountains.Tools.ShaderControllerprotected
_shakingMoreMountains.Tools.ShaderControllerprotected
_spriteRendererMoreMountains.Tools.ShaderControllerprotected
_spriteRendererTextureMoreMountains.Tools.ShaderControllerprotected
_startedTimestampMoreMountains.Tools.ShaderControllerprotected
_vectorValueMoreMountains.Tools.ShaderControllerprotected
AddToInitialValueMoreMountains.Tools.ShaderController
AmplitudeMoreMountains.Tools.ShaderController
AudioAnalyzerMoreMountains.Tools.ShaderController
AudioAnalyzerLerpMoreMountains.Tools.ShaderController
AudioAnalyzerMultiplierMoreMountains.Tools.ShaderController
AudioAnalyzerOffsetMoreMountains.Tools.ShaderController
Awake()MoreMountains.Tools.ShaderControllerprotectedvirtual
BeatIDMoreMountains.Tools.ShaderController
CacheMaterialMoreMountains.Tools.ShaderController
ColorModeMoreMountains.Tools.ShaderController
ColorModes enum nameMoreMountains.Tools.ShaderController
ColorRampMoreMountains.Tools.ShaderController
ControlModeMoreMountains.Tools.ShaderController
ControlModes enum nameMoreMountains.Tools.ShaderController
CreateMaterialInstanceMoreMountains.Tools.ShaderController
CurrentValueMoreMountains.Tools.ShaderController
CurrentValueNormalizedMoreMountains.Tools.ShaderController
CurveMoreMountains.Tools.ShaderController
DisableAfterOneTimeMoreMountains.Tools.ShaderController
DisableAfterToDestinationMoreMountains.Tools.ShaderController
DisableGameObjectAfterOneTimeMoreMountains.Tools.ShaderController
DrivenLevelMoreMountains.Tools.ShaderController
DurationMoreMountains.Tools.ShaderController
FindShaderProperty(string propertyName)MoreMountains.Tools.ShaderControllervirtual
FrequencyMoreMountains.Tools.ShaderController
FromColorMoreMountains.Tools.ShaderController
GetDeltaTime()MoreMountains.Tools.ShaderControllerprotected
GetInitialValue()MoreMountains.Tools.ShaderControllerprotectedvirtual
GetInitialValueOnOneTimeMoreMountains.Tools.ShaderController
GetTime()MoreMountains.Tools.ShaderControllerprotected
InitialColorMoreMountains.Tools.ShaderController
Initialization()MoreMountains.Tools.ShaderControllervirtual
InitialValueMoreMountains.Tools.ShaderController
LoopCurveMoreMountains.Tools.ShaderController
LoopDurationMoreMountains.Tools.ShaderController
LoopEndValueMoreMountains.Tools.ShaderController
LoopPauseDurationMoreMountains.Tools.ShaderController
LoopStartValueMoreMountains.Tools.ShaderController
LoopTimeMoreMountains.Tools.ShaderController
MaxValueMoreMountains.Tools.ShaderController
MinValueMoreMountains.Tools.ShaderController
OnDisable()MoreMountains.Tools.ShaderControllerprotectedvirtual
OnEnable()MoreMountains.Tools.ShaderControllerprotectedvirtual
OneTime()MoreMountains.Tools.ShaderControllervirtual
OneTimeAmplitudeMoreMountains.Tools.ShaderController
OneTimeButtonMoreMountains.Tools.ShaderController
OneTimeCurveMoreMountains.Tools.ShaderController
OneTimeDurationMoreMountains.Tools.ShaderController
OneTimeRemapMaxMoreMountains.Tools.ShaderController
OneTimeRemapMinMoreMountains.Tools.ShaderController
PingPongMoreMountains.Tools.ShaderController
PingPongPauseDurationMoreMountains.Tools.ShaderController
PropertyFoundMoreMountains.Tools.ShaderController
PropertyIDMoreMountains.Tools.ShaderController
PropertyTypeMoreMountains.Tools.ShaderController
PropertyTypes enum nameMoreMountains.Tools.ShaderController
RemapNoiseOneMoreMountains.Tools.ShaderController
RemapNoiseValuesMoreMountains.Tools.ShaderController
RemapNoiseZeroMoreMountains.Tools.ShaderController
RendererIsNull()MoreMountains.Tools.ShaderControllerprotectedvirtual
RestoreInitialValues()MoreMountains.Tools.ShaderControllervirtual
RevertToInitialValueAfterEndMoreMountains.Tools.ShaderController
SafeModeMoreMountains.Tools.ShaderController
SetDrivenLevelAbsolute(float level)MoreMountains.Tools.ShaderControllervirtual
SetDrivenLevelNormalized(float normalizedLevel, float remapZero, float remapOne)MoreMountains.Tools.ShaderControllervirtual
SetFromColor(Color newColor)MoreMountains.Tools.ShaderController
SetRemapOneTimeMax(float newValue)MoreMountains.Tools.ShaderControllervirtual
SetRemapOneTimeMin(float newValue)MoreMountains.Tools.ShaderControllervirtual
SetStoredSpriteRendererTexture(MaterialPropertyBlock block)MoreMountains.Tools.ShaderControllerprotectedvirtual
SetToColor(Color newColor)MoreMountains.Tools.ShaderController
SetToDestinationValue(float newValue)MoreMountains.Tools.ShaderControllervirtual
SetValue(float newValue)MoreMountains.Tools.ShaderControllerprotectedvirtual
ShiftMoreMountains.Tools.ShaderController
SpriteRendererIsNullMoreMountains.Tools.ShaderControllerprotected
SpriteRendererTexturePropertyMoreMountains.Tools.ShaderController
Stop()MoreMountains.Tools.ShaderControllervirtual
StoreSpriteRenderer()MoreMountains.Tools.ShaderControllervirtual
StoreSpriteRendererTexture()MoreMountains.Tools.ShaderControllervirtual
TargetImageMoreMountains.Tools.ShaderController
TargetMaterialMoreMountains.Tools.ShaderController
TargetMaterialIDMoreMountains.Tools.ShaderController
TargetPropertyNameMoreMountains.Tools.ShaderController
TargetRawImageMoreMountains.Tools.ShaderController
TargetRendererMoreMountains.Tools.ShaderController
TargetTextMoreMountains.Tools.ShaderController
TargetTypeMoreMountains.Tools.ShaderController
TargetTypes enum nameMoreMountains.Tools.ShaderController
ToColorMoreMountains.Tools.ShaderController
ToDestination()MoreMountains.Tools.ShaderControllervirtual
ToDestinationButtonMoreMountains.Tools.ShaderController
ToDestinationCurveMoreMountains.Tools.ShaderController
ToDestinationDurationMoreMountains.Tools.ShaderController
ToDestinationValueMoreMountains.Tools.ShaderController
Update()MoreMountains.Tools.ShaderControllerprotectedvirtual
UpdateValue()MoreMountains.Tools.ShaderControllerprotectedvirtual
UseMaterialForRenderingMoreMountains.Tools.ShaderController
UseMaterialPropertyBlocksMoreMountains.Tools.ShaderController
UseUnscaledTimeMoreMountains.Tools.ShaderController
WMoreMountains.Tools.ShaderController
XMoreMountains.Tools.ShaderController
YMoreMountains.Tools.ShaderController
ZMoreMountains.Tools.ShaderController