![]() |
Feel
4.3
The best way to improve your game's feel and make it extra juicy
|
This is the complete list of members for MoreMountains.Tools.MMGridGeneratorRandomWalkAvoider, including all inherited members.
ApplySafeSpots(int[,] grid, List< MMTilemapGeneratorLayer.MMTilemapGeneratorLayerSafeSpot > safeSpots) | MoreMountains.Tools.MMGridGenerator | static |
BindGrid(int[,] grid, bool top, bool bottom, bool left, bool right) | MoreMountains.Tools.MMGridGenerator | static |
DebugGrid(int[,] grid, int width, int height) | MoreMountains.Tools.MMGridGenerator | static |
Generate(int width, int height, int seed, int fillPercentage, Vector2Int startingPoint, int[,] obstacles, int obstacleDistance, int maxIterations) | MoreMountains.Tools.MMGridGeneratorRandomWalkAvoider | static |
GetAdjacentWallsCount(int[,] grid, int x, int y) | MoreMountains.Tools.MMGridGenerator | static |
GetValueAtGridCoordinate(int[,] grid, int x, int y, int errorValue) | MoreMountains.Tools.MMGridGenerator | static |
InvertGrid(int[,] grid) | MoreMountains.Tools.MMGridGenerator | static |
PrepareGrid(ref int width, ref int height) | MoreMountains.Tools.MMGridGenerator | static |
SetGridCoordinate(int[,] grid, int x, int y, int value) | MoreMountains.Tools.MMGridGenerator | static |
SmoothenGrid(int[,] grid) | MoreMountains.Tools.MMGridGenerator | static |
TilemapToGrid(Tilemap tilemap, int width, int height) | MoreMountains.Tools.MMGridGenerator | static |