Feel  5.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMWiggle Member List

This is the complete list of members for MoreMountains.Feedbacks.MMWiggle, including all inherited members.

_positionInternalPropertiesMoreMountains.Feedbacks.MMWiggleprotected
_rotationInternalPropertiesMoreMountains.Feedbacks.MMWiggleprotected
_scaleInternalPropertiesMoreMountains.Feedbacks.MMWiggleprotected
AnimateCurveValue(ref InternalWiggleProperties internalProperties, WiggleProperties properties)MoreMountains.Feedbacks.MMWiggleprotectedvirtual
AnimateNoiseValue(ref InternalWiggleProperties internalProperties, WiggleProperties properties)MoreMountains.Feedbacks.MMWiggleprotectedvirtual
ApplyFalloff(WiggleProperties properties)MoreMountains.Feedbacks.MMWiggleprotected
DebugWiggleDurationMoreMountains.Feedbacks.MMWiggle
DetermineNewValue(WiggleProperties properties, Vector3 newValue, Vector3 initialValue, ref Vector3 startValue, ref Vector3 randomAmplitude, ref float randomFrequency, ref float pauseDuration, bool firstPlay=false)MoreMountains.Feedbacks.MMWiggleprotectedvirtual
EvaluateCurve(AnimationCurve curve, float percent, Vector3 remapMin, Vector3 remapMax, ref Vector3 returnValue, WiggleProperties properties)MoreMountains.Feedbacks.MMWiggleprotectedvirtual
FixedUpdate()MoreMountains.Feedbacks.MMWiggleprotectedvirtual
Initialization()MoreMountains.Feedbacks.MMWigglevirtual
InitializeRandomValues(ref WiggleProperties properties, ref InternalWiggleProperties internalProperties)MoreMountains.Feedbacks.MMWiggleprotectedvirtual
LateUpdate()MoreMountains.Feedbacks.MMWiggleprotectedvirtual
MoveVector3TowardsTarget(ref Vector3 movedValue, WiggleProperties properties, ref Vector3 startValue, Vector3 initialValue, ref Vector3 destinationValue, ref float timeSinceLastPause, ref float timeSinceLastValueChange, ref Vector3 randomAmplitude, ref float randomFrequency, ref float pauseDuration, float frequency)MoreMountains.Feedbacks.MMWiggleprotectedvirtual
OnValidate()MoreMountains.Feedbacks.MMWiggleprotectedvirtual
PositionActiveMoreMountains.Feedbacks.MMWiggle
PositionWigglePropertiesMoreMountains.Feedbacks.MMWiggle
ProcessUpdate()MoreMountains.Feedbacks.MMWiggleprotectedvirtual
RandomizeFloat(ref float randomizedFloat, float floatMin, float floatMax)MoreMountains.Feedbacks.MMWiggleprotectedvirtual
RandomizeVector3(ref Vector3 randomizedVector, Vector3 vectorMin, Vector3 vectorMax)MoreMountains.Feedbacks.MMWiggleprotectedvirtual
RestoreInitialValues()MoreMountains.Feedbacks.MMWigglevirtual
RotationActiveMoreMountains.Feedbacks.MMWiggle
RotationWigglePropertiesMoreMountains.Feedbacks.MMWiggle
ScaleActiveMoreMountains.Feedbacks.MMWiggle
ScaleWigglePropertiesMoreMountains.Feedbacks.MMWiggle
Start()MoreMountains.Feedbacks.MMWiggleprotectedvirtual
Update()MoreMountains.Feedbacks.MMWiggleprotectedvirtual
UpdateModeMoreMountains.Feedbacks.MMWiggle
UpdateModes enum nameMoreMountains.Feedbacks.MMWiggle
UpdateValue(bool valueActive, WiggleProperties properties, ref InternalWiggleProperties internalProperties)MoreMountains.Feedbacks.MMWiggleprotectedvirtual
WigglePosition(float duration)MoreMountains.Feedbacks.MMWigglevirtual
WiggleRotation(float duration)MoreMountains.Feedbacks.MMWigglevirtual
WiggleScale(float duration)MoreMountains.Feedbacks.MMWigglevirtual
WiggleValue(ref WiggleProperties property, ref InternalWiggleProperties internalProperties, float duration)MoreMountains.Feedbacks.MMWiggleprotectedvirtual