Feel  4.0.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMSpriteRendererShaker Member List

This is the complete list of members for MoreMountains.Feedbacks.MMSpriteRendererShaker, including all inherited members.

_initialColorMoreMountains.Feedbacks.MMSpriteRendererShakerprotected
_journeyMoreMountains.Feedbacks.MMShakerprotected
_originalColorOverTimeMoreMountains.Feedbacks.MMSpriteRendererShakerprotected
_originalFlipXMoreMountains.Feedbacks.MMSpriteRendererShakerprotected
_originalFlipYMoreMountains.Feedbacks.MMSpriteRendererShakerprotected
_originalModifyColorMoreMountains.Feedbacks.MMSpriteRendererShakerprotected
_originalShakeDurationMoreMountains.Feedbacks.MMSpriteRendererShakerprotected
_remappedTimeSinceStartMoreMountains.Feedbacks.MMShakerprotected
_resetShakerValuesAfterShakeMoreMountains.Feedbacks.MMShakerprotected
_resetTargetValuesAfterShakeMoreMountains.Feedbacks.MMShakerprotected
_shakeStartedTimestampMoreMountains.Feedbacks.MMShakerprotected
AlwaysResetTargetValuesAfterShakeMoreMountains.Feedbacks.MMShaker
Awake()MoreMountains.Feedbacks.MMShakerprotectedvirtual
BoundSpriteRendererMoreMountains.Feedbacks.MMSpriteRendererShaker
ChannelMoreMountains.Feedbacks.MMShaker
ChannelDataMoreMountains.Feedbacks.MMShaker
ChannelModeMoreMountains.Feedbacks.MMShaker
CheckEventAllowed(MMChannelData channelData, bool useRange=false, float range=0f, Vector3 eventOriginPosition=default(Vector3))MoreMountains.Feedbacks.MMShakerprotectedvirtual
ColorOverTimeMoreMountains.Feedbacks.MMSpriteRendererShaker
ComputeRangeIntensity(bool useRange, float rangeDistance, bool useRangeFalloff, AnimationCurve rangeFalloff, Vector2 remapRangeFalloff, Vector3 rangePosition)MoreMountains.Feedbacks.MMShakervirtual
CooldownBetweenShakesMoreMountains.Feedbacks.MMShaker
FlipXMoreMountains.Feedbacks.MMSpriteRendererShaker
FlipYMoreMountains.Feedbacks.MMSpriteRendererShaker
ForceInitialization()MoreMountains.Feedbacks.MMShakervirtual
ForwardDirectionMoreMountains.Feedbacks.MMShaker
GetDeltaTime()MoreMountains.Feedbacks.MMShakervirtual
GetTime()MoreMountains.Feedbacks.MMShakervirtual
GrabInitialValues()MoreMountains.Feedbacks.MMSpriteRendererShakerprotectedvirtual
Initialization()MoreMountains.Feedbacks.MMSpriteRendererShakerprotectedvirtual
InterruptibleMoreMountains.Feedbacks.MMShaker
ListeningToEventsMoreMountains.Feedbacks.MMShaker
MMChannelDefinitionMoreMountains.Feedbacks.MMShaker
ModifyColorMoreMountains.Feedbacks.MMSpriteRendererShaker
OnDestroy()MoreMountains.Feedbacks.MMShakerprotectedvirtual
OnDisable()MoreMountains.Feedbacks.MMShakerprotectedvirtual
OnEnable()MoreMountains.Feedbacks.MMShakerprotectedvirtual
OnlyUseShakerValuesMoreMountains.Feedbacks.MMShaker
OnMMSpriteRendererShakeEvent(float shakeDuration, bool modifyColor, Gradient colorOverTime, bool flipX, bool flipY, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool useRange=false, float eventRange=0f, Vector3 eventOriginPosition=default(Vector3))MoreMountains.Feedbacks.MMSpriteRendererShakervirtual
PermanentShakeMoreMountains.Feedbacks.MMShaker
Play()MoreMountains.Feedbacks.MMShakervirtual
PlayOnAwakeMoreMountains.Feedbacks.MMShaker
Reset()MoreMountains.Feedbacks.MMSpriteRendererShakerprotectedvirtual
ResetShakerValues()MoreMountains.Feedbacks.MMSpriteRendererShakerprotectedvirtual
ResetTargetValues()MoreMountains.Feedbacks.MMSpriteRendererShakerprotectedvirtual
Shake()MoreMountains.Feedbacks.MMSpriteRendererShakerprotectedvirtual
ShakeComplete()MoreMountains.Feedbacks.MMShakerprotectedvirtual
ShakeDurationMoreMountains.Feedbacks.MMShaker
ShakeFloat(AnimationCurve curve, float remapMin, float remapMax, bool relativeIntensity, float initialValue)MoreMountains.Feedbacks.MMShakerprotectedvirtual
ShakeGradient(Gradient gradient)MoreMountains.Feedbacks.MMShakerprotectedvirtual
ShakeStarts()MoreMountains.Feedbacks.MMShakerprotectedvirtual
ShakingMoreMountains.Feedbacks.MMShaker
StartListening()MoreMountains.Feedbacks.MMSpriteRendererShakervirtual
StartShaking()MoreMountains.Feedbacks.MMShakervirtual
StartsOffMoreMountains.Feedbacks.MMSpriteRendererShaker
Stop()MoreMountains.Feedbacks.MMShakervirtual
StopListening()MoreMountains.Feedbacks.MMSpriteRendererShakervirtual
TimescaleModeMoreMountains.Feedbacks.MMShaker
Update()MoreMountains.Feedbacks.MMShakerprotectedvirtual