Feel  4.0.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMRotationShaker Member List

This is the complete list of members for MoreMountains.Feedbacks.MMRotationShaker, including all inherited members.

_attenuationMoreMountains.Feedbacks.MMRotationShakerprotected
_initialRotationMoreMountains.Feedbacks.MMRotationShakerprotected
_journeyMoreMountains.Feedbacks.MMShakerprotected
_newRotationMoreMountains.Feedbacks.MMRotationShakerprotected
_noiseVectorMoreMountains.Feedbacks.MMRotationShakerprotected
_noNoiseMoreMountains.Feedbacks.MMRotationShakerprotected
_originalAddDirectionalNoiseMoreMountains.Feedbacks.MMRotationShakerprotected
_originalAttenuationCurveMoreMountains.Feedbacks.MMRotationShakerprotected
_originalDirectionalNoiseStrengthMaxMoreMountains.Feedbacks.MMRotationShakerprotected
_originalDirectionalNoiseStrengthMinMoreMountains.Feedbacks.MMRotationShakerprotected
_originalDurationMoreMountains.Feedbacks.MMRotationShakerprotected
_originalRandomizeDirectionMoreMountains.Feedbacks.MMRotationShakerprotected
_originalRandomizeDirectionOnPlayMoreMountains.Feedbacks.MMRotationShakerprotected
_originalRandomizeSeedOnShakeMoreMountains.Feedbacks.MMRotationShakerprotected
_originalRandomnessSeedMoreMountains.Feedbacks.MMRotationShakerprotected
_originalShakeAltDirectionMoreMountains.Feedbacks.MMRotationShakerprotected
_originalShakeMainDirectionMoreMountains.Feedbacks.MMRotationShakerprotected
_originalShakeRangeMoreMountains.Feedbacks.MMRotationShakerprotected
_originalShakeSpeedMoreMountains.Feedbacks.MMRotationShakerprotected
_originalUseAttenuationMoreMountains.Feedbacks.MMRotationShakerprotected
_oscillationMoreMountains.Feedbacks.MMRotationShakerprotected
_randomizedDirectionMoreMountains.Feedbacks.MMRotationShakerprotected
_randomNoiseStrengthMoreMountains.Feedbacks.MMRotationShakerprotected
_remappedTimeSinceStartMoreMountains.Feedbacks.MMShakerprotected
_resetShakerValuesAfterShakeMoreMountains.Feedbacks.MMShakerprotected
_resetTargetValuesAfterShakeMoreMountains.Feedbacks.MMShakerprotected
_shakeStartedTimestampMoreMountains.Feedbacks.MMShakerprotected
_workDirectionMoreMountains.Feedbacks.MMRotationShakerprotected
AddDirectionalNoiseMoreMountains.Feedbacks.MMRotationShaker
AlwaysResetTargetValuesAfterShakeMoreMountains.Feedbacks.MMShaker
ApplyNewRotation(Vector3 newRotation)MoreMountains.Feedbacks.MMRotationShakerprotectedvirtual
AttenuationCurveMoreMountains.Feedbacks.MMRotationShaker
Awake()MoreMountains.Feedbacks.MMShakerprotectedvirtual
ChannelMoreMountains.Feedbacks.MMShaker
ChannelDataMoreMountains.Feedbacks.MMShaker
ChannelModeMoreMountains.Feedbacks.MMShaker
CheckEventAllowed(MMChannelData channelData, bool useRange=false, float range=0f, Vector3 eventOriginPosition=default(Vector3))MoreMountains.Feedbacks.MMShakerprotectedvirtual
ComputeAttenuation(float remappedTime)MoreMountains.Feedbacks.MMRotationShakerprotectedvirtual
ComputeNewRotation()MoreMountains.Feedbacks.MMRotationShakerprotectedvirtual
ComputeNoise(float time)MoreMountains.Feedbacks.MMRotationShakerprotectedvirtual
ComputeRangeIntensity(bool useRange, float rangeDistance, bool useRangeFalloff, AnimationCurve rangeFalloff, Vector2 remapRangeFalloff, Vector3 rangePosition)MoreMountains.Feedbacks.MMShakervirtual
CooldownBetweenShakesMoreMountains.Feedbacks.MMShaker
DirectionalNoiseStrengthMaxMoreMountains.Feedbacks.MMRotationShaker
DirectionalNoiseStrengthMinMoreMountains.Feedbacks.MMRotationShaker
ForceInitialization()MoreMountains.Feedbacks.MMShakervirtual
ForwardDirectionMoreMountains.Feedbacks.MMShaker
GetDeltaTime()MoreMountains.Feedbacks.MMShakervirtual
GetTime()MoreMountains.Feedbacks.MMShakervirtual
GrabInitialValues()MoreMountains.Feedbacks.MMShakerprotectedvirtual
GrabLocalRotation()MoreMountains.Feedbacks.MMRotationShakervirtual
Initialization()MoreMountains.Feedbacks.MMRotationShakerprotectedvirtual
InterruptibleMoreMountains.Feedbacks.MMShaker
ListeningToEventsMoreMountains.Feedbacks.MMShaker
MMChannelDefinitionMoreMountains.Feedbacks.MMShaker
ModeMoreMountains.Feedbacks.MMRotationShaker
Modes enum nameMoreMountains.Feedbacks.MMRotationShaker
OnDestroy()MoreMountains.Feedbacks.MMShakerprotectedvirtual
OnDisable()MoreMountains.Feedbacks.MMShakerprotectedvirtual
OnEnable()MoreMountains.Feedbacks.MMShakerprotectedvirtual
OnlyUseShakerValuesMoreMountains.Feedbacks.MMShaker
OnMMRotationShakeEvent(float duration, float shakeSpeed, float shakeRange, Vector3 shakeMainDirection, bool randomizeDirection, Vector3 shakeAltDirection, bool randomizeDirectionOnPlay, bool addDirectionalNoise, Vector3 directionalNoiseStrengthMin, Vector3 directionalNoiseStrengthMax, Vector3 randomnessSeed, bool randomizeSeedOnShake, bool useAttenuation, AnimationCurve attenuationCurve, bool useRange=false, float rangeDistance=0f, bool useRangeFalloff=false, AnimationCurve rangeFalloff=null, Vector2 remapRangeFalloff=default(Vector2), Vector3 rangePosition=default(Vector3), float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false)MoreMountains.Feedbacks.MMRotationShakervirtual
PermanentShakeMoreMountains.Feedbacks.MMShaker
Play()MoreMountains.Feedbacks.MMShakervirtual
PlayOnAwakeMoreMountains.Feedbacks.MMShaker
RandomizeDirectionMoreMountains.Feedbacks.MMRotationShaker
RandomizeDirectionOnPlayMoreMountains.Feedbacks.MMRotationShaker
RandomizeSeedOnShakeMoreMountains.Feedbacks.MMRotationShaker
RandomnessMoreMountains.Feedbacks.MMRotationShaker
RandomnessSeedMoreMountains.Feedbacks.MMRotationShaker
Reset()MoreMountains.Feedbacks.MMRotationShakerprotectedvirtual
ResetShakerValues()MoreMountains.Feedbacks.MMRotationShakerprotectedvirtual
ResetTargetValues()MoreMountains.Feedbacks.MMRotationShakerprotectedvirtual
Shake()MoreMountains.Feedbacks.MMRotationShakerprotectedvirtual
ShakeAltDirectionMoreMountains.Feedbacks.MMRotationShaker
ShakeComplete()MoreMountains.Feedbacks.MMRotationShakerprotectedvirtual
ShakeDurationMoreMountains.Feedbacks.MMShaker
ShakeFloat(AnimationCurve curve, float remapMin, float remapMax, bool relativeIntensity, float initialValue)MoreMountains.Feedbacks.MMShakerprotectedvirtual
ShakeGradient(Gradient gradient)MoreMountains.Feedbacks.MMShakerprotectedvirtual
ShakeMainDirectionMoreMountains.Feedbacks.MMRotationShaker
ShakeRangeMoreMountains.Feedbacks.MMRotationShaker
ShakeSpeedMoreMountains.Feedbacks.MMRotationShaker
ShakeStarts()MoreMountains.Feedbacks.MMRotationShakerprotectedvirtual
ShakingMoreMountains.Feedbacks.MMShaker
StartListening()MoreMountains.Feedbacks.MMRotationShakervirtual
StartShaking()MoreMountains.Feedbacks.MMShakervirtual
StartShakingButtonMoreMountains.Feedbacks.MMRotationShaker
Stop()MoreMountains.Feedbacks.MMShakervirtual
StopListening()MoreMountains.Feedbacks.MMRotationShakervirtual
TargetRectTransformMoreMountains.Feedbacks.MMRotationShaker
TargetTransformMoreMountains.Feedbacks.MMRotationShaker
TimescaleModeMoreMountains.Feedbacks.MMShaker
Update()MoreMountains.Feedbacks.MMShakerprotectedvirtual
UseAttenuationMoreMountains.Feedbacks.MMRotationShaker