Feel  4.0.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMPositionShaker Member List

This is the complete list of members for MoreMountains.Feedbacks.MMPositionShaker, including all inherited members.

_attenuationMoreMountains.Feedbacks.MMPositionShakerprotected
_initialPositionMoreMountains.Feedbacks.MMPositionShakerprotected
_journeyMoreMountains.Feedbacks.MMShakerprotected
_newPositionMoreMountains.Feedbacks.MMPositionShakerprotected
_noiseVectorMoreMountains.Feedbacks.MMPositionShakerprotected
_noNoiseMoreMountains.Feedbacks.MMPositionShakerprotected
_originalAddDirectionalNoiseMoreMountains.Feedbacks.MMPositionShakerprotected
_originalAttenuationCurveMoreMountains.Feedbacks.MMPositionShakerprotected
_originalDirectionalNoiseStrengthMaxMoreMountains.Feedbacks.MMPositionShakerprotected
_originalDirectionalNoiseStrengthMinMoreMountains.Feedbacks.MMPositionShakerprotected
_originalDurationMoreMountains.Feedbacks.MMPositionShakerprotected
_originalRandomizeDirectionMoreMountains.Feedbacks.MMPositionShakerprotected
_originalRandomizeDirectionOnPlayMoreMountains.Feedbacks.MMPositionShakerprotected
_originalRandomizeSeedOnShakeMoreMountains.Feedbacks.MMPositionShakerprotected
_originalRandomnessSeedMoreMountains.Feedbacks.MMPositionShakerprotected
_originalShakeAltDirectionMoreMountains.Feedbacks.MMPositionShakerprotected
_originalShakeMainDirectionMoreMountains.Feedbacks.MMPositionShakerprotected
_originalShakeRangeMoreMountains.Feedbacks.MMPositionShakerprotected
_originalShakeSpeedMoreMountains.Feedbacks.MMPositionShakerprotected
_originalUseAttenuationMoreMountains.Feedbacks.MMPositionShakerprotected
_oscillationMoreMountains.Feedbacks.MMPositionShakerprotected
_randomizedDirectionMoreMountains.Feedbacks.MMPositionShakerprotected
_randomNoiseStrengthMoreMountains.Feedbacks.MMPositionShakerprotected
_remappedTimeSinceStartMoreMountains.Feedbacks.MMShakerprotected
_resetShakerValuesAfterShakeMoreMountains.Feedbacks.MMShakerprotected
_resetTargetValuesAfterShakeMoreMountains.Feedbacks.MMShakerprotected
_shakeStartedTimestampMoreMountains.Feedbacks.MMShakerprotected
_workDirectionMoreMountains.Feedbacks.MMPositionShakerprotected
AddDirectionalNoiseMoreMountains.Feedbacks.MMPositionShaker
AlwaysResetTargetValuesAfterShakeMoreMountains.Feedbacks.MMShaker
ApplyNewPosition(Vector3 newPosition)MoreMountains.Feedbacks.MMPositionShakerprotectedvirtual
AttenuationCurveMoreMountains.Feedbacks.MMPositionShaker
Awake()MoreMountains.Feedbacks.MMShakerprotectedvirtual
ChannelMoreMountains.Feedbacks.MMShaker
ChannelDataMoreMountains.Feedbacks.MMShaker
ChannelModeMoreMountains.Feedbacks.MMShaker
CheckEventAllowed(MMChannelData channelData, bool useRange=false, float range=0f, Vector3 eventOriginPosition=default(Vector3))MoreMountains.Feedbacks.MMShakerprotectedvirtual
ComputeAttenuation(float remappedTime)MoreMountains.Feedbacks.MMPositionShakerprotectedvirtual
ComputeNewPosition()MoreMountains.Feedbacks.MMPositionShakerprotectedvirtual
ComputeNoise(float time)MoreMountains.Feedbacks.MMPositionShakerprotectedvirtual
ComputeRangeIntensity(bool useRange, float rangeDistance, bool useRangeFalloff, AnimationCurve rangeFalloff, Vector2 remapRangeFalloff, Vector3 rangePosition)MoreMountains.Feedbacks.MMShakervirtual
CooldownBetweenShakesMoreMountains.Feedbacks.MMShaker
DirectionalNoiseStrengthMaxMoreMountains.Feedbacks.MMPositionShaker
DirectionalNoiseStrengthMinMoreMountains.Feedbacks.MMPositionShaker
ForceInitialization()MoreMountains.Feedbacks.MMShakervirtual
ForwardDirectionMoreMountains.Feedbacks.MMShaker
GetDeltaTime()MoreMountains.Feedbacks.MMShakervirtual
GetTime()MoreMountains.Feedbacks.MMShakervirtual
GrabInitialPosition()MoreMountains.Feedbacks.MMPositionShakervirtual
GrabInitialValues()MoreMountains.Feedbacks.MMShakerprotectedvirtual
Initialization()MoreMountains.Feedbacks.MMPositionShakerprotectedvirtual
InterruptibleMoreMountains.Feedbacks.MMShaker
ListeningToEventsMoreMountains.Feedbacks.MMShaker
MMChannelDefinitionMoreMountains.Feedbacks.MMShaker
ModeMoreMountains.Feedbacks.MMPositionShaker
Modes enum nameMoreMountains.Feedbacks.MMPositionShaker
OnDestroy()MoreMountains.Feedbacks.MMShakerprotectedvirtual
OnDisable()MoreMountains.Feedbacks.MMShakerprotectedvirtual
OnEnable()MoreMountains.Feedbacks.MMShakerprotectedvirtual
OnlyUseShakerValuesMoreMountains.Feedbacks.MMShaker
OnMMPositionShakeEvent(float duration, float shakeSpeed, float shakeRange, Vector3 shakeMainDirection, bool randomizeDirection, Vector3 shakeAltDirection, bool randomizeDirectionOnPlay, bool addDirectionalNoise, Vector3 directionalNoiseStrengthMin, Vector3 directionalNoiseStrengthMax, Vector3 randomnessSeed, bool randomizeSeedOnShake, bool useAttenuation, AnimationCurve attenuationCurve, bool useRange=false, float rangeDistance=0f, bool useRangeFalloff=false, AnimationCurve rangeFalloff=null, Vector2 remapRangeFalloff=default(Vector2), Vector3 rangePosition=default(Vector3), float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool forwardDirection=true, TimescaleModes timescaleMode=TimescaleModes.Scaled, bool stop=false, bool restore=false)MoreMountains.Feedbacks.MMPositionShakervirtual
OscillationOffsetMoreMountains.Feedbacks.MMPositionShaker
PermanentShakeMoreMountains.Feedbacks.MMShaker
Play()MoreMountains.Feedbacks.MMShakervirtual
PlayOnAwakeMoreMountains.Feedbacks.MMShaker
RandomizeDirectionMoreMountains.Feedbacks.MMPositionShaker
RandomizeDirectionOnPlayMoreMountains.Feedbacks.MMPositionShaker
RandomizeSeedOnShakeMoreMountains.Feedbacks.MMPositionShaker
RandomnessMoreMountains.Feedbacks.MMPositionShaker
RandomnessSeedMoreMountains.Feedbacks.MMPositionShaker
Reset()MoreMountains.Feedbacks.MMPositionShakerprotectedvirtual
ResetShakerValues()MoreMountains.Feedbacks.MMPositionShakerprotectedvirtual
ResetTargetValues()MoreMountains.Feedbacks.MMPositionShakerprotectedvirtual
Shake()MoreMountains.Feedbacks.MMPositionShakerprotectedvirtual
ShakeAltDirectionMoreMountains.Feedbacks.MMPositionShaker
ShakeComplete()MoreMountains.Feedbacks.MMPositionShakerprotectedvirtual
ShakeDurationMoreMountains.Feedbacks.MMShaker
ShakeFloat(AnimationCurve curve, float remapMin, float remapMax, bool relativeIntensity, float initialValue)MoreMountains.Feedbacks.MMShakerprotectedvirtual
ShakeGradient(Gradient gradient)MoreMountains.Feedbacks.MMShakerprotectedvirtual
ShakeMainDirectionMoreMountains.Feedbacks.MMPositionShaker
ShakeRangeMoreMountains.Feedbacks.MMPositionShaker
ShakeSpeedMoreMountains.Feedbacks.MMPositionShaker
ShakeStarts()MoreMountains.Feedbacks.MMPositionShakerprotectedvirtual
ShakingMoreMountains.Feedbacks.MMShaker
StartListening()MoreMountains.Feedbacks.MMPositionShakervirtual
StartShaking()MoreMountains.Feedbacks.MMShakervirtual
StartShakingButtonMoreMountains.Feedbacks.MMPositionShaker
Stop()MoreMountains.Feedbacks.MMShakervirtual
StopListening()MoreMountains.Feedbacks.MMPositionShakervirtual
TargetRectTransformMoreMountains.Feedbacks.MMPositionShaker
TargetTransformMoreMountains.Feedbacks.MMPositionShaker
TimescaleModeMoreMountains.Feedbacks.MMShaker
Update()MoreMountains.Feedbacks.MMShakerprotectedvirtual
UseAttenuationMoreMountains.Feedbacks.MMPositionShaker