Feel  4.0.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMLightShaker Member List

This is the complete list of members for MoreMountains.Feedbacks.MMLightShaker, including all inherited members.

_initialColorMoreMountains.Feedbacks.MMLightShakerprotected
_initialIntensityMoreMountains.Feedbacks.MMLightShakerprotected
_initialRangeMoreMountains.Feedbacks.MMLightShakerprotected
_initialShadowStrengthMoreMountains.Feedbacks.MMLightShakerprotected
_journeyMoreMountains.Feedbacks.MMShakerprotected
_originalColorOverTimeMoreMountains.Feedbacks.MMLightShakerprotected
_originalIntensityCurveMoreMountains.Feedbacks.MMLightShakerprotected
_originalModifyColorMoreMountains.Feedbacks.MMLightShakerprotected
_originalRangeCurveMoreMountains.Feedbacks.MMLightShakerprotected
_originalRelativeValuesMoreMountains.Feedbacks.MMLightShakerprotected
_originalRemapIntensityOneMoreMountains.Feedbacks.MMLightShakerprotected
_originalRemapIntensityZeroMoreMountains.Feedbacks.MMLightShakerprotected
_originalRemapRangeOneMoreMountains.Feedbacks.MMLightShakerprotected
_originalRemapRangeZeroMoreMountains.Feedbacks.MMLightShakerprotected
_originalRemapShadowStrengthOneMoreMountains.Feedbacks.MMLightShakerprotected
_originalRemapShadowStrengthZeroMoreMountains.Feedbacks.MMLightShakerprotected
_originalShadowStrengthCurveMoreMountains.Feedbacks.MMLightShakerprotected
_originalShakeDurationMoreMountains.Feedbacks.MMLightShakerprotected
_remappedTimeSinceStartMoreMountains.Feedbacks.MMShakerprotected
_resetShakerValuesAfterShakeMoreMountains.Feedbacks.MMShakerprotected
_resetTargetValuesAfterShakeMoreMountains.Feedbacks.MMShakerprotected
_shakeStartedTimestampMoreMountains.Feedbacks.MMShakerprotected
AlwaysResetTargetValuesAfterShakeMoreMountains.Feedbacks.MMShaker
Awake()MoreMountains.Feedbacks.MMShakerprotectedvirtual
BoundLightMoreMountains.Feedbacks.MMLightShaker
ChannelMoreMountains.Feedbacks.MMShaker
ChannelDataMoreMountains.Feedbacks.MMShaker
ChannelModeMoreMountains.Feedbacks.MMShaker
CheckEventAllowed(MMChannelData channelData, bool useRange=false, float range=0f, Vector3 eventOriginPosition=default(Vector3))MoreMountains.Feedbacks.MMShakerprotectedvirtual
ColorOverTimeMoreMountains.Feedbacks.MMLightShaker
ComputeRangeIntensity(bool useRange, float rangeDistance, bool useRangeFalloff, AnimationCurve rangeFalloff, Vector2 remapRangeFalloff, Vector3 rangePosition)MoreMountains.Feedbacks.MMShakervirtual
CooldownBetweenShakesMoreMountains.Feedbacks.MMShaker
ForceInitialization()MoreMountains.Feedbacks.MMShakervirtual
ForwardDirectionMoreMountains.Feedbacks.MMShaker
GetDeltaTime()MoreMountains.Feedbacks.MMShakervirtual
GetTime()MoreMountains.Feedbacks.MMShakervirtual
GrabInitialValues()MoreMountains.Feedbacks.MMLightShakerprotectedvirtual
Initialization()MoreMountains.Feedbacks.MMLightShakerprotectedvirtual
IntensityCurveMoreMountains.Feedbacks.MMLightShaker
InterruptibleMoreMountains.Feedbacks.MMShaker
ListeningToEventsMoreMountains.Feedbacks.MMShaker
MMChannelDefinitionMoreMountains.Feedbacks.MMShaker
ModifyColorMoreMountains.Feedbacks.MMLightShaker
OnDestroy()MoreMountains.Feedbacks.MMShakerprotectedvirtual
OnDisable()MoreMountains.Feedbacks.MMShakerprotectedvirtual
OnEnable()MoreMountains.Feedbacks.MMShakerprotectedvirtual
OnlyUseShakerValuesMoreMountains.Feedbacks.MMShaker
OnMMLightShakeEvent(float shakeDuration, bool relativeValues, bool modifyColor, Gradient colorOverTime, AnimationCurve intensityCurve, float remapIntensityZero, float remapIntensityOne, AnimationCurve rangeCurve, float remapRangeZero, float remapRangeOne, AnimationCurve shadowStrengthCurve, float remapShadowStrengthZero, float remapShadowStrengthOne, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool useRange=false, float eventRange=0f, Vector3 eventOriginPosition=default(Vector3))MoreMountains.Feedbacks.MMLightShakervirtual
PermanentShakeMoreMountains.Feedbacks.MMShaker
Play()MoreMountains.Feedbacks.MMShakervirtual
PlayOnAwakeMoreMountains.Feedbacks.MMShaker
RangeCurveMoreMountains.Feedbacks.MMLightShaker
RelativeValuesMoreMountains.Feedbacks.MMLightShaker
RemapIntensityOneMoreMountains.Feedbacks.MMLightShaker
RemapIntensityZeroMoreMountains.Feedbacks.MMLightShaker
RemapRangeOneMoreMountains.Feedbacks.MMLightShaker
RemapRangeZeroMoreMountains.Feedbacks.MMLightShaker
RemapShadowStrengthOneMoreMountains.Feedbacks.MMLightShaker
RemapShadowStrengthZeroMoreMountains.Feedbacks.MMLightShaker
Reset()MoreMountains.Feedbacks.MMLightShakerprotectedvirtual
ResetShakerValues()MoreMountains.Feedbacks.MMLightShakerprotectedvirtual
ResetTargetValues()MoreMountains.Feedbacks.MMLightShakerprotectedvirtual
ShadowStrengthCurveMoreMountains.Feedbacks.MMLightShaker
Shake()MoreMountains.Feedbacks.MMLightShakerprotectedvirtual
ShakeComplete()MoreMountains.Feedbacks.MMShakerprotectedvirtual
ShakeDurationMoreMountains.Feedbacks.MMShaker
ShakeFloat(AnimationCurve curve, float remapMin, float remapMax, bool relativeIntensity, float initialValue)MoreMountains.Feedbacks.MMShakerprotectedvirtual
ShakeGradient(Gradient gradient)MoreMountains.Feedbacks.MMShakerprotectedvirtual
ShakeStarts()MoreMountains.Feedbacks.MMShakerprotectedvirtual
ShakingMoreMountains.Feedbacks.MMShaker
StartListening()MoreMountains.Feedbacks.MMLightShakervirtual
StartShaking()MoreMountains.Feedbacks.MMShakervirtual
StartsOffMoreMountains.Feedbacks.MMLightShaker
Stop()MoreMountains.Feedbacks.MMShakervirtual
StopListening()MoreMountains.Feedbacks.MMLightShakervirtual
TimescaleModeMoreMountains.Feedbacks.MMShaker
Update()MoreMountains.Feedbacks.MMShakerprotectedvirtual