Feel  4.0.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMFeedbacks Member List

This is the complete list of members for MoreMountains.Feedbacks.MMFeedbacks, including all inherited members.

_holdingMaxMoreMountains.Feedbacks.MMFeedbacksprotected
_lastOnEnableFrameMoreMountains.Feedbacks.MMFeedbacksprotected
_lastStartAtMoreMountains.Feedbacks.MMFeedbacksprotected
_lastStartFrameMoreMountains.Feedbacks.MMFeedbacksprotected
_pauseFoundMoreMountains.Feedbacks.MMFeedbacksprotected
_randomDurationMultiplierMoreMountains.Feedbacks.MMFeedbacksprotected
_shouldStopMoreMountains.Feedbacks.MMFeedbacksprotected
_smallValueMoreMountains.Feedbacks.MMFeedbacksprotectedstatic
_startTimeMoreMountains.Feedbacks.MMFeedbacksprotected
_totalDurationMoreMountains.Feedbacks.MMFeedbacksprotected
AddFeedback(System.Type feedbackType, bool add=true)MoreMountains.Feedbacks.MMFeedbacksvirtual
ApplyAutoRevert()MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
ApplyTimeMultiplier(float duration)MoreMountains.Feedbacks.MMFeedbacksvirtual
AutoChangeDirectionOnEndMoreMountains.Feedbacks.MMFeedbacks
AutoInitializationMoreMountains.Feedbacks.MMFeedbacks
AutoPlayOnEnableMoreMountains.Feedbacks.MMFeedbacks
AutoPlayOnStartMoreMountains.Feedbacks.MMFeedbacks
AutoRepair()MoreMountains.Feedbacks.MMFeedbacksvirtual
Awake()MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
CanPlayMoreMountains.Feedbacks.MMFeedbacks
CanPlayWhileAlreadyPlayingMoreMountains.Feedbacks.MMFeedbacks
ChanceToPlayMoreMountains.Feedbacks.MMFeedbacks
CheckForLoops()MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
CheckForPauses()MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
ComputedInitialDelayMoreMountains.Feedbacks.MMFeedbacks
ContainsLoopMoreMountains.Feedbacks.MMFeedbacks
CooldownDurationMoreMountains.Feedbacks.MMFeedbacks
DebugActiveMoreMountains.Feedbacks.MMFeedbacks
DirectionMoreMountains.Feedbacks.MMFeedbacks
Directions enum nameMoreMountains.Feedbacks.MMFeedbacks
DisplayFullDurationDetailsMoreMountains.Feedbacks.MMFeedbacks
DurationMultiplierMoreMountains.Feedbacks.MMFeedbacks
ElapsedTimeMoreMountains.Feedbacks.MMFeedbacks
EvaluateChance()MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
EventsMoreMountains.Feedbacks.MMFeedbacks
FeedbackCanPlay(MMFeedback feedback)MoreMountains.Feedbacks.MMFeedbacksprotected
FeedbacksMoreMountains.Feedbacks.MMFeedbacks
FeedbacksIntensityMoreMountains.Feedbacks.MMFeedbacks
ForcedTimescaleModeMoreMountains.Feedbacks.MMFeedbacks
ForceTimescaleModeMoreMountains.Feedbacks.MMFeedbacks
ForcingUnscaledTimescaleModeMoreMountains.Feedbacks.MMFeedbacks
GetDeltaTime()MoreMountains.Feedbacks.MMFeedbacksvirtual
GetTime()MoreMountains.Feedbacks.MMFeedbacksvirtual
GlobalMMFeedbacksActiveMoreMountains.Feedbacks.MMFeedbacksstatic
HandleInitialDelayCo(Vector3 position, float feedbacksIntensity, bool forceRevert=false)MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
HasFeedbackStillPlaying()MoreMountains.Feedbacks.MMFeedbacksvirtual
IgnoreRangeEventsMoreMountains.Feedbacks.MMFeedbacks
InitialDelayMoreMountains.Feedbacks.MMFeedbacks
Initialization(bool forceInitIfPlaying=false)MoreMountains.Feedbacks.MMFeedbacksvirtual
Initialization(GameObject owner)MoreMountains.Feedbacks.MMFeedbacksvirtual
InitializationModeMoreMountains.Feedbacks.MMFeedbacks
InitializationModes enum nameMoreMountains.Feedbacks.MMFeedbacks
InScriptDrivenPauseMoreMountains.Feedbacks.MMFeedbacks
IsPlayingMoreMountains.Feedbacks.MMFeedbacks
OnDestroy()MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
OnDisable()MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
OnEnable()MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
OnlyPlayIfWithinRangeMoreMountains.Feedbacks.MMFeedbacks
OnValidate()MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
PausedFeedbacksCo(Vector3 position, float feedbacksIntensity)MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
PauseFeedbacks()MoreMountains.Feedbacks.MMFeedbacksvirtual
PlayAllFeedbacks(Vector3 position, float feedbacksIntensity, bool forceRevert=false)MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
PlayerTimescaleModeMoreMountains.Feedbacks.MMFeedbacks
PlayFeedbacks()MoreMountains.Feedbacks.MMFeedbacksvirtual
PlayFeedbacks(Vector3 position, float feedbacksIntensity=1.0f, bool forceRevert=false)MoreMountains.Feedbacks.MMFeedbacksvirtual
PlayFeedbacksCoroutine(Vector3 position, float feedbacksIntensity=1.0f, bool forceRevert=false)MoreMountains.Feedbacks.MMFeedbacksvirtual
PlayFeedbacksInReverse()MoreMountains.Feedbacks.MMFeedbacksvirtual
PlayFeedbacksInReverse(Vector3 position, float feedbacksIntensity=1.0f, bool forceRevert=false)MoreMountains.Feedbacks.MMFeedbacksvirtual
PlayFeedbacksInternal(Vector3 position, float feedbacksIntensity, bool forceRevert=false)MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
PlayFeedbacksOnlyIfNormalDirection()MoreMountains.Feedbacks.MMFeedbacksvirtual
PlayFeedbacksOnlyIfNormalDirection(Vector3 position, float feedbacksIntensity=1.0f, bool forceRevert=false)MoreMountains.Feedbacks.MMFeedbacksvirtual
PlayFeedbacksOnlyIfReversed()MoreMountains.Feedbacks.MMFeedbacksvirtual
PlayFeedbacksOnlyIfReversed(Vector3 position, float feedbacksIntensity=1.0f, bool forceRevert=false)MoreMountains.Feedbacks.MMFeedbacksvirtual
PlayFeedbacksTask(Vector3 position, float feedbacksIntensity=1.0f, bool forceRevert=false)MoreMountains.Feedbacks.MMFeedbacksvirtual
PlayFeedbacksTask()MoreMountains.Feedbacks.MMFeedbacksvirtual
PreparePlay(Vector3 position, float feedbacksIntensity, bool forceRevert=false)MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
RandomDurationMultiplierMoreMountains.Feedbacks.MMFeedbacks
RandomizeDurationMoreMountains.Feedbacks.MMFeedbacks
RangeCenterMoreMountains.Feedbacks.MMFeedbacks
RangeDistanceMoreMountains.Feedbacks.MMFeedbacks
RangeFalloffMoreMountains.Feedbacks.MMFeedbacks
RemapRangeFalloffMoreMountains.Feedbacks.MMFeedbacks
RemoveFeedback(int id)MoreMountains.Feedbacks.MMFeedbacksvirtual
ResetFeedbacks()MoreMountains.Feedbacks.MMFeedbacksvirtual
ResumeFeedbacks()MoreMountains.Feedbacks.MMFeedbacksvirtual
Revert()MoreMountains.Feedbacks.MMFeedbacksvirtual
SafeModeMoreMountains.Feedbacks.MMFeedbacks
SafeModes enum nameMoreMountains.Feedbacks.MMFeedbacks
SetCanPlay(bool newState)MoreMountains.Feedbacks.MMFeedbacksvirtual
ShouldRevertOnNextPlayMoreMountains.Feedbacks.MMFeedbacks
Start()MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
StopFeedbacks()MoreMountains.Feedbacks.MMFeedbacksvirtual
StopFeedbacks(bool stopAllFeedbacks=true)MoreMountains.Feedbacks.MMFeedbacksvirtual
StopFeedbacks(Vector3 position, float feedbacksIntensity=1.0f, bool stopAllFeedbacks=true)MoreMountains.Feedbacks.MMFeedbacksvirtual
TimesPlayedMoreMountains.Feedbacks.MMFeedbacks
TotalDurationMoreMountains.Feedbacks.MMFeedbacks
Update()MoreMountains.Feedbacks.MMFeedbacksprotectedvirtual
UseRangeFalloffMoreMountains.Feedbacks.MMFeedbacks