Feel  4.0
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMFeedbackBase Member List

This is the complete list of members for MoreMountains.Feedbacks.MMFeedbackBase, including all inherited members.

_beatIntervalMoreMountains.Feedbacks.MMFeedbackprotected
_channelDataMoreMountains.Feedbacks.MMFeedbackprotected
_coroutineMoreMountains.Feedbacks.MMFeedbackBaseprotected
_hostMMFeedbacksMoreMountains.Feedbacks.MMFeedbackprotected
_infinitePlayCoroutineMoreMountains.Feedbacks.MMFeedbackprotected
_initializedMoreMountains.Feedbacks.MMFeedbackprotected
_isHostMMFeedbacksNotNullMoreMountains.Feedbacks.MMFeedbackprotected
_lastPlayTimestampMoreMountains.Feedbacks.MMFeedbackprotected
_playCoroutineMoreMountains.Feedbacks.MMFeedbackprotected
_playsLeftMoreMountains.Feedbacks.MMFeedbackprotected
_repeatedPlayCoroutineMoreMountains.Feedbacks.MMFeedbackprotected
_sequenceCoroutineMoreMountains.Feedbacks.MMFeedbackprotected
_sequenceTrackIDMoreMountains.Feedbacks.MMFeedbackprotected
_targetsMoreMountains.Feedbacks.MMFeedbackBaseprotected
ActiveMoreMountains.Feedbacks.MMFeedback
AllowAdditivePlaysMoreMountains.Feedbacks.MMFeedbackBase
ApplyDirection(float normalizedTime)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
ApplyTimeMultiplier(float duration)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
BeatThisFrameMoreMountains.Feedbacks.MMFeedbackprotected
ChanceMoreMountains.Feedbacks.MMFeedback
ChannelData(int channel)MoreMountains.Feedbacks.MMFeedbackvirtual
CurrentSequenceIndexMoreMountains.Feedbacks.MMFeedbackprotected
CustomInitialization(GameObject owner)MoreMountains.Feedbacks.MMFeedbackBaseprotectedvirtual
CustomPlayFeedback(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackBaseprotectedvirtual
CustomReset()MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
CustomStopFeedback(Vector3 position, float feedbacksIntensity=1)MoreMountains.Feedbacks.MMFeedbackBaseprotectedvirtual
DebugActiveMoreMountains.Feedbacks.MMFeedback
DisableOnStopMoreMountains.Feedbacks.MMFeedbackBase
DurationMoreMountains.Feedbacks.MMFeedbackBase
FeedbackDeltaTimeMoreMountains.Feedbacks.MMFeedback
FeedbackDurationMoreMountains.Feedbacks.MMFeedbackBase
FeedbackPlayingMoreMountains.Feedbacks.MMFeedback
FeedbackStartedAtMoreMountains.Feedbacks.MMFeedback
FeedbackTimeMoreMountains.Feedbacks.MMFeedback
FeedbackTypeAuthorizedMoreMountains.Feedbacks.MMFeedbackBasestatic
FillTargets()MoreMountains.Feedbacks.MMFeedbackBaseprotectedpure virtual
FinalNormalizedTimeMoreMountains.Feedbacks.MMFeedbackprotected
HoldingPauseMoreMountains.Feedbacks.MMFeedback
InCooldownMoreMountains.Feedbacks.MMFeedback
InfinitePlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
Initialization(GameObject owner)MoreMountains.Feedbacks.MMFeedbackvirtual
InitializeTargets()MoreMountains.Feedbacks.MMFeedbackBaseprotectedvirtual
Instant()MoreMountains.Feedbacks.MMFeedbackBaseprotectedvirtual
IsPlayingMoreMountains.Feedbacks.MMFeedback
LabelMoreMountains.Feedbacks.MMFeedback
LastBeatIndexMoreMountains.Feedbacks.MMFeedbackprotected
LastBeatTimestampMoreMountains.Feedbacks.MMFeedbackprotected
LooperPauseMoreMountains.Feedbacks.MMFeedback
LooperStartMoreMountains.Feedbacks.MMFeedback
ModeMoreMountains.Feedbacks.MMFeedbackBase
Modes enum nameMoreMountains.Feedbacks.MMFeedbackBase
NormalPlayDirectionMoreMountains.Feedbacks.MMFeedback
OnEnable()MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
OnValidate()MoreMountains.Feedbacks.MMFeedbackBaseprotectedvirtual
OwnerMoreMountains.Feedbacks.MMFeedback
PauseMoreMountains.Feedbacks.MMFeedback
Play(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackvirtual
PlayCoroutine(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
PrepareTargets()MoreMountains.Feedbacks.MMFeedbackBaseprotectedvirtual
RegularPlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
RelativeValuesMoreMountains.Feedbacks.MMFeedbackBase
RepeatedPlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
ResetFeedback()MoreMountains.Feedbacks.MMFeedbackvirtual
ScriptDrivenPauseMoreMountains.Feedbacks.MMFeedback
ScriptDrivenPauseAutoResumeMoreMountains.Feedbacks.MMFeedback
SequenceCoroutine(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackprotectedvirtual
SetDelayBetweenRepeats(float delay)MoreMountains.Feedbacks.MMFeedbackvirtual
SetInitialDelay(float delay)MoreMountains.Feedbacks.MMFeedbackvirtual
SetSequence(MMSequence newSequence)MoreMountains.Feedbacks.MMFeedbackvirtual
SetValues(float time, float feedbacksIntensity)MoreMountains.Feedbacks.MMFeedbackBaseprotectedvirtual
ShouldPlayInThisSequenceDirectionMoreMountains.Feedbacks.MMFeedback
StartsOffMoreMountains.Feedbacks.MMFeedbackBase
Stop(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMFeedbackvirtual
TimingMoreMountains.Feedbacks.MMFeedback
TotalDurationMoreMountains.Feedbacks.MMFeedback
Turn(bool status)MoreMountains.Feedbacks.MMFeedbackBaseprotectedvirtual
UpdateValueSequence(float feedbacksIntensity)MoreMountains.Feedbacks.MMFeedbackBaseprotectedvirtual