Feel  4.0.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMF_SpriteRenderer Member List

This is the complete list of members for MoreMountains.Feedbacks.MMF_SpriteRenderer, including all inherited members.

_automaticSetupGroupNameMoreMountains.Feedbacks.MMF_Feedbackstatic
_beatIntervalMoreMountains.Feedbacks.MMF_Feedbackprotected
_channelDataMoreMountains.Feedbacks.MMF_Feedbackprotected
_coroutineMoreMountains.Feedbacks.MMF_SpriteRendererprotected
_indexInOwnerFeedbackListMoreMountains.Feedbacks.MMF_Feedbackprotected
_infinitePlayCoroutineMoreMountains.Feedbacks.MMF_Feedbackprotected
_initialColorMoreMountains.Feedbacks.MMF_SpriteRendererprotected
_initialFlipXMoreMountains.Feedbacks.MMF_SpriteRendererprotected
_initialFlipYMoreMountains.Feedbacks.MMF_SpriteRendererprotected
_initializedMoreMountains.Feedbacks.MMF_Feedbackprotected
_lastPlayTimestampMoreMountains.Feedbacks.MMF_Feedbackprotected
_playCoroutineMoreMountains.Feedbacks.MMF_Feedbackprotected
_playsLeftMoreMountains.Feedbacks.MMF_Feedbackprotected
_randomDurationMultiplierMoreMountains.Feedbacks.MMF_Feedbackprotected
_randomnessGroupNameMoreMountains.Feedbacks.MMF_Feedbackstatic
_rangeGroupNameMoreMountains.Feedbacks.MMF_Feedbackstatic
_repeatedPlayCoroutineMoreMountains.Feedbacks.MMF_Feedbackprotected
_repeatOffsetMoreMountains.Feedbacks.MMF_Feedbackprotected
_requiredTargetMoreMountains.Feedbacks.MMF_Feedbackprotected
_requiredTargetTextCachedMoreMountains.Feedbacks.MMF_Feedbackprotected
_requiresSetupMoreMountains.Feedbacks.MMF_Feedbackprotected
_sequenceCoroutineMoreMountains.Feedbacks.MMF_Feedbackprotected
_sequenceTrackIDMoreMountains.Feedbacks.MMF_Feedbackprotected
_totalDurationMoreMountains.Feedbacks.MMF_Feedbackprotected
ActiveMoreMountains.Feedbacks.MMF_Feedback
AllowAdditivePlaysMoreMountains.Feedbacks.MMF_SpriteRenderer
ApplyDirection(float normalizedTime)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
ApplyTimeMultiplier(float duration)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
AutomatedTargetAcquisitionMoreMountains.Feedbacks.MMF_Feedback
AutomateTargetAcquisition()MoreMountains.Feedbacks.MMF_SpriteRendererprotectedvirtual
AutomateTargetAcquisitionInternal()MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
AutomaticShakerSetup()MoreMountains.Feedbacks.MMF_Feedbackvirtual
AutomaticShakerSetupButtonMoreMountains.Feedbacks.MMF_Feedback
BeatThisFrameMoreMountains.Feedbacks.MMF_Feedbackprotected
BoundSpriteRendererMoreMountains.Feedbacks.MMF_SpriteRenderer
CacheRequiresSetup()MoreMountains.Feedbacks.MMF_Feedbackvirtual
CanForceInitialValueMoreMountains.Feedbacks.MMF_Feedback
ChanceMoreMountains.Feedbacks.MMF_Feedback
ChannelMoreMountains.Feedbacks.MMF_Feedback
ChannelDataMoreMountains.Feedbacks.MMF_Feedback
ChannelModeMoreMountains.Feedbacks.MMF_Feedback
ColorOverTimeMoreMountains.Feedbacks.MMF_SpriteRenderer
ComputedRandomMultiplierMoreMountains.Feedbacks.MMF_Feedback
ComputedTimescaleModeMoreMountains.Feedbacks.MMF_Feedback
ComputeIntensity(float intensity, Vector3 position)MoreMountains.Feedbacks.MMF_Feedbackvirtual
ComputeNewRandomDurationMultiplier()MoreMountains.Feedbacks.MMF_Feedbackvirtual
ComputeTotalDuration()MoreMountains.Feedbacks.MMF_Feedbackvirtual
CurrentSequenceIndexMoreMountains.Feedbacks.MMF_Feedbackprotected
CustomInitialization(MMF_Player owner)MoreMountains.Feedbacks.MMF_SpriteRendererprotectedvirtual
CustomPlayerComplete()MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
CustomPlayFeedback(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_SpriteRendererprotectedvirtual
CustomReset()MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
CustomRestoreInitialValues()MoreMountains.Feedbacks.MMF_SpriteRendererprotectedvirtual
CustomSkipToTheEnd(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
CustomStopFeedback(Vector3 position, float feedbacksIntensity=1)MoreMountains.Feedbacks.MMF_SpriteRendererprotectedvirtual
DebugActiveMoreMountains.Feedbacks.MMF_Feedback
DisplayColorMoreMountains.Feedbacks.MMF_Feedback
DisplayFullHeaderColorMoreMountains.Feedbacks.MMF_Feedback
DrawGroupInspectorsMoreMountains.Feedbacks.MMF_Feedback
DurationMoreMountains.Feedbacks.MMF_SpriteRenderer
EvaluateRequiresSetup()MoreMountains.Feedbacks.MMF_Feedbackvirtual
EventOriginTransformMoreMountains.Feedbacks.MMF_SpriteRenderer
EventRangeMoreMountains.Feedbacks.MMF_SpriteRenderer
FeedbackDeltaTimeMoreMountains.Feedbacks.MMF_Feedback
FeedbackDurationMoreMountains.Feedbacks.MMF_SpriteRenderer
FeedbackPlayingMoreMountains.Feedbacks.MMF_Feedback
FeedbackStartedAtMoreMountains.Feedbacks.MMF_Feedback
FeedbackTimeMoreMountains.Feedbacks.MMF_Feedback
FeedbackTypeAuthorizedMoreMountains.Feedbacks.MMF_SpriteRendererstatic
FinalNormalizedTimeMoreMountains.Feedbacks.MMF_Feedbackprotected
FindAutomatedTarget< T >()MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
FindAutomatedTargetGameObject()MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
Flip()MoreMountains.Feedbacks.MMF_SpriteRendererprotectedvirtual
FlipXMoreMountains.Feedbacks.MMF_SpriteRenderer
FlipYMoreMountains.Feedbacks.MMF_SpriteRenderer
ForceAutomateTargetAcquisition()MoreMountains.Feedbacks.MMF_Feedbackvirtual
ForcedReferenceHolderMoreMountains.Feedbacks.MMF_Feedback
ForceInitialValue(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackvirtual
ForceInitialValueDelayedMoreMountains.Feedbacks.MMF_Feedback
ForceInitialValueDelayedCo(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
HasAutomatedTargetAcquisitionMoreMountains.Feedbacks.MMF_SpriteRenderer
HasAutomaticShakerSetupMoreMountains.Feedbacks.MMF_Feedback
HasChannelMoreMountains.Feedbacks.MMF_SpriteRenderer
HasCustomInspectorsMoreMountains.Feedbacks.MMF_Feedback
HasRandomnessMoreMountains.Feedbacks.MMF_SpriteRenderer
HasRangeMoreMountains.Feedbacks.MMF_Feedback
HoldingPauseMoreMountains.Feedbacks.MMF_Feedback
InCooldownMoreMountains.Feedbacks.MMF_Feedback
InfinitePlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
InitialColorModeMoreMountains.Feedbacks.MMF_SpriteRenderer
InitialColorModes enum nameMoreMountains.Feedbacks.MMF_SpriteRenderer
Initialization(MMF_Player owner, int index)MoreMountains.Feedbacks.MMF_Feedbackvirtual
InitializeCustomAttributes()MoreMountains.Feedbacks.MMF_Feedbackvirtual
InScaledTimescaleModeMoreMountains.Feedbacks.MMF_Feedback
InstantColorMoreMountains.Feedbacks.MMF_SpriteRenderer
IsExpandedMoreMountains.Feedbacks.MMF_Feedback
IsPlayingMoreMountains.Feedbacks.MMF_Feedback
LabelMoreMountains.Feedbacks.MMF_Feedback
LastBeatIndexMoreMountains.Feedbacks.MMF_Feedbackprotected
LastBeatTimestampMoreMountains.Feedbacks.MMF_Feedbackprotected
LooperPauseMoreMountains.Feedbacks.MMF_Feedback
LooperStartMoreMountains.Feedbacks.MMF_Feedback
MMChannelDefinitionMoreMountains.Feedbacks.MMF_Feedback
ModeMoreMountains.Feedbacks.MMF_SpriteRenderer
Modes enum nameMoreMountains.Feedbacks.MMF_SpriteRenderer
ModifyColorMoreMountains.Feedbacks.MMF_SpriteRenderer
NormalPlayDirectionMoreMountains.Feedbacks.MMF_Feedback
OnAddFeedback()MoreMountains.Feedbacks.MMF_Feedbackvirtual
OnDestroy()MoreMountains.Feedbacks.MMF_Feedbackvirtual
OnDisable()MoreMountains.Feedbacks.MMF_SpriteRenderervirtual
OnDrawGizmosSelectedHandler()MoreMountains.Feedbacks.MMF_Feedbackvirtual
OnlyBroadcastInRangeMoreMountains.Feedbacks.MMF_SpriteRenderer
OnValidate()MoreMountains.Feedbacks.MMF_Feedbackvirtual
OwnerMoreMountains.Feedbacks.MMF_Feedback
PauseMoreMountains.Feedbacks.MMF_Feedback
Play(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackvirtual
PlayCoroutine(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
PlayerComplete()MoreMountains.Feedbacks.MMF_Feedbackvirtual
PreInitialization(MMF_Player owner, int index)MoreMountains.Feedbacks.MMF_Feedbackvirtual
RandomDurationMultiplierMoreMountains.Feedbacks.MMF_Feedback
RandomizeDurationMoreMountains.Feedbacks.MMF_Feedback
RandomizeOutputMoreMountains.Feedbacks.MMF_Feedback
RandomMultiplierMoreMountains.Feedbacks.MMF_Feedback
RangeDistanceMoreMountains.Feedbacks.MMF_Feedback
RangeFalloffMoreMountains.Feedbacks.MMF_Feedback
RegularPlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
RemapRangeFalloffMoreMountains.Feedbacks.MMF_Feedback
RepeatedPlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
RequiredChannelTextMoreMountains.Feedbacks.MMF_Feedback
RequiredTargetMoreMountains.Feedbacks.MMF_Feedback
RequiredTargetTextMoreMountains.Feedbacks.MMF_Feedback
RequiresSetupMoreMountains.Feedbacks.MMF_Feedback
RequiresSetupTextMoreMountains.Feedbacks.MMF_Feedback
ResetFeedback()MoreMountains.Feedbacks.MMF_Feedbackvirtual
ResetPlayCount()MoreMountains.Feedbacks.MMF_Feedbackvirtual
ResetShakerValuesAfterShakeMoreMountains.Feedbacks.MMF_SpriteRenderer
ResetTargetValuesAfterShakeMoreMountains.Feedbacks.MMF_SpriteRenderer
RestoreInitialValues()MoreMountains.Feedbacks.MMF_Feedbackvirtual
ScriptDrivenPauseMoreMountains.Feedbacks.MMF_Feedback
ScriptDrivenPauseAutoResumeMoreMountains.Feedbacks.MMF_Feedback
SequenceCoroutine(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
SetDelayBetweenRepeats(float delay)MoreMountains.Feedbacks.MMF_Feedbackvirtual
SetFeedbackDuration(float newDuration)MoreMountains.Feedbacks.MMF_Feedbackvirtual
SetIndexInFeedbacksList(int index)MoreMountains.Feedbacks.MMF_Feedbackvirtual
SetInitialDelay(float delay)MoreMountains.Feedbacks.MMF_Feedbackvirtual
SetSequence(MMSequence newSequence)MoreMountains.Feedbacks.MMF_Feedbackvirtual
SetSpriteRendererValues(float time)MoreMountains.Feedbacks.MMF_SpriteRendererprotectedvirtual
ShouldPlayInThisSequenceDirectionMoreMountains.Feedbacks.MMF_Feedback
SkipToTheEnd(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackvirtual
SpriteRendererSequence()MoreMountains.Feedbacks.MMF_SpriteRendererprotectedvirtual
SpriteRendererToDestinationSequence(bool andBack)MoreMountains.Feedbacks.MMF_SpriteRendererprotectedvirtual
StartsOffMoreMountains.Feedbacks.MMF_SpriteRenderer
Stop(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackvirtual
TimingMoreMountains.Feedbacks.MMF_Feedback
ToDestinationColorMoreMountains.Feedbacks.MMF_SpriteRenderer
ToDestinationColorCurveMoreMountains.Feedbacks.MMF_SpriteRenderer
TotalDurationMoreMountains.Feedbacks.MMF_Feedback
TriggerCustomPlay(Vector3 position, float intensity)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
TriggerRepeatedPlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
Turn(bool status)MoreMountains.Feedbacks.MMF_SpriteRendererprotectedvirtual
UniqueIDMoreMountains.Feedbacks.MMF_Feedback
UseRangeMoreMountains.Feedbacks.MMF_Feedback
UseRangeFalloffMoreMountains.Feedbacks.MMF_Feedback
WaitFor(float delay)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual