Feel  4.0.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMF_Sound Member List

This is the complete list of members for MoreMountains.Feedbacks.MMF_Sound, including all inherited members.

_audioSourceMoreMountains.Feedbacks.MMF_Soundprotected
_automaticSetupGroupNameMoreMountains.Feedbacks.MMF_Feedbackstatic
_beatIntervalMoreMountains.Feedbacks.MMF_Feedbackprotected
_cachedAudioSourceMoreMountains.Feedbacks.MMF_Soundprotected
_channelDataMoreMountains.Feedbacks.MMF_Feedbackprotected
_durationMoreMountains.Feedbacks.MMF_Soundprotected
_editorAudioSourceMoreMountains.Feedbacks.MMF_Soundprotected
_indexInOwnerFeedbackListMoreMountains.Feedbacks.MMF_Feedbackprotected
_infinitePlayCoroutineMoreMountains.Feedbacks.MMF_Feedbackprotected
_initializedMoreMountains.Feedbacks.MMF_Feedbackprotected
_lastPlayTimestampMoreMountains.Feedbacks.MMF_Feedbackprotected
_playCoroutineMoreMountains.Feedbacks.MMF_Feedbackprotected
_playsLeftMoreMountains.Feedbacks.MMF_Feedbackprotected
_poolMoreMountains.Feedbacks.MMF_Soundprotected
_randomClipMoreMountains.Feedbacks.MMF_Soundprotected
_randomDurationMultiplierMoreMountains.Feedbacks.MMF_Feedbackprotected
_randomnessGroupNameMoreMountains.Feedbacks.MMF_Feedbackstatic
_rangeGroupNameMoreMountains.Feedbacks.MMF_Feedbackstatic
_repeatedPlayCoroutineMoreMountains.Feedbacks.MMF_Feedbackprotected
_repeatOffsetMoreMountains.Feedbacks.MMF_Feedbackprotected
_requiredTargetMoreMountains.Feedbacks.MMF_Feedbackprotected
_requiredTargetTextCachedMoreMountains.Feedbacks.MMF_Feedbackprotected
_requiresSetupMoreMountains.Feedbacks.MMF_Feedbackprotected
_sequenceCoroutineMoreMountains.Feedbacks.MMF_Feedbackprotected
_sequenceTrackIDMoreMountains.Feedbacks.MMF_Feedbackprotected
_tempAudioSourceMoreMountains.Feedbacks.MMF_Soundprotected
_totalDurationMoreMountains.Feedbacks.MMF_Feedbackprotected
ActiveMoreMountains.Feedbacks.MMF_Feedback
ApplyDirection(float normalizedTime)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
ApplyTimeMultiplier(float duration)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
AutomatedTargetAcquisitionMoreMountains.Feedbacks.MMF_Feedback
AutomateTargetAcquisition()MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
AutomateTargetAcquisitionInternal()MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
AutomaticShakerSetup()MoreMountains.Feedbacks.MMF_Soundvirtual
AutomaticShakerSetupButtonMoreMountains.Feedbacks.MMF_Feedback
BeatThisFrameMoreMountains.Feedbacks.MMF_Feedbackprotected
CacheRequiresSetup()MoreMountains.Feedbacks.MMF_Feedbackvirtual
CanForceInitialValueMoreMountains.Feedbacks.MMF_Feedback
ChanceMoreMountains.Feedbacks.MMF_Feedback
ChannelMoreMountains.Feedbacks.MMF_Feedback
ChannelDataMoreMountains.Feedbacks.MMF_Feedback
ChannelModeMoreMountains.Feedbacks.MMF_Feedback
ComputedRandomMultiplierMoreMountains.Feedbacks.MMF_Feedback
ComputedTimescaleModeMoreMountains.Feedbacks.MMF_Feedback
ComputeIntensity(float intensity, Vector3 position)MoreMountains.Feedbacks.MMF_Feedbackvirtual
ComputeNewRandomDurationMultiplier()MoreMountains.Feedbacks.MMF_Feedbackvirtual
ComputeTotalDuration()MoreMountains.Feedbacks.MMF_Feedbackvirtual
CreateAudioSource(GameObject owner, string audioSourceName)MoreMountains.Feedbacks.MMF_Soundprotectedvirtual
CurrentSequenceIndexMoreMountains.Feedbacks.MMF_Feedbackprotected
CustomInitialization(MMF_Player owner)MoreMountains.Feedbacks.MMF_Soundprotectedvirtual
CustomPlayerComplete()MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
CustomPlayFeedback(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Soundprotectedvirtual
CustomReset()MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
CustomRestoreInitialValues()MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
CustomRolloffCurveMoreMountains.Feedbacks.MMF_Sound
CustomSkipToTheEnd(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
CustomStopFeedback(Vector3 position, float feedbacksIntensity=1)MoreMountains.Feedbacks.MMF_Soundprotectedvirtual
DebugActiveMoreMountains.Feedbacks.MMF_Feedback
DisplayColorMoreMountains.Feedbacks.MMF_Feedback
DisplayFullHeaderColorMoreMountains.Feedbacks.MMF_Feedback
DopplerLevelMoreMountains.Feedbacks.MMF_Sound
DrawGroupInspectorsMoreMountains.Feedbacks.MMF_Feedback
EvaluateRequiresSetup()MoreMountains.Feedbacks.MMF_Feedbackvirtual
FeedbackDeltaTimeMoreMountains.Feedbacks.MMF_Feedback
FeedbackDurationMoreMountains.Feedbacks.MMF_Sound
FeedbackPlayingMoreMountains.Feedbacks.MMF_Feedback
FeedbackStartedAtMoreMountains.Feedbacks.MMF_Feedback
FeedbackTimeMoreMountains.Feedbacks.MMF_Feedback
FeedbackTypeAuthorizedMoreMountains.Feedbacks.MMF_Soundstatic
FinalNormalizedTimeMoreMountains.Feedbacks.MMF_Feedbackprotected
FindAutomatedTarget< T >()MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
FindAutomatedTargetGameObject()MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
ForceAutomateTargetAcquisition()MoreMountains.Feedbacks.MMF_Feedbackvirtual
ForcedReferenceHolderMoreMountains.Feedbacks.MMF_Feedback
ForceInitialValue(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackvirtual
ForceInitialValueDelayedMoreMountains.Feedbacks.MMF_Feedback
ForceInitialValueDelayedCo(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
GetAudioSourceFromPool()MoreMountains.Feedbacks.MMF_Soundprotectedvirtual
GetDuration()MoreMountains.Feedbacks.MMF_Soundprotectedvirtual
HasAutomatedTargetAcquisitionMoreMountains.Feedbacks.MMF_Feedback
HasAutomaticShakerSetupMoreMountains.Feedbacks.MMF_Feedback
HasChannelMoreMountains.Feedbacks.MMF_Feedback
HasCustomInspectorsMoreMountains.Feedbacks.MMF_Feedback
HasRandomnessMoreMountains.Feedbacks.MMF_Sound
HasRangeMoreMountains.Feedbacks.MMF_Feedback
HoldingPauseMoreMountains.Feedbacks.MMF_Feedback
InCooldownMoreMountains.Feedbacks.MMF_Feedback
InfinitePlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
Initialization(MMF_Player owner, int index)MoreMountains.Feedbacks.MMF_Feedbackvirtual
InitializeCustomAttributes()MoreMountains.Feedbacks.MMF_Soundvirtual
InScaledTimescaleModeMoreMountains.Feedbacks.MMF_Feedback
IsExpandedMoreMountains.Feedbacks.MMF_Feedback
IsPlayingMoreMountains.Feedbacks.MMF_Feedback
LabelMoreMountains.Feedbacks.MMF_Feedback
LastBeatIndexMoreMountains.Feedbacks.MMF_Feedbackprotected
LastBeatTimestampMoreMountains.Feedbacks.MMF_Feedbackprotected
LooperPauseMoreMountains.Feedbacks.MMF_Feedback
LooperStartMoreMountains.Feedbacks.MMF_Feedback
MaxDistanceMoreMountains.Feedbacks.MMF_Sound
MaxPitchMoreMountains.Feedbacks.MMF_Sound
MaxVolumeMoreMountains.Feedbacks.MMF_Sound
MinDistanceMoreMountains.Feedbacks.MMF_Sound
MinPitchMoreMountains.Feedbacks.MMF_Sound
MinVolumeMoreMountains.Feedbacks.MMF_Sound
MMChannelDefinitionMoreMountains.Feedbacks.MMF_Feedback
NormalPlayDirectionMoreMountains.Feedbacks.MMF_Feedback
OnAddFeedback()MoreMountains.Feedbacks.MMF_Feedbackvirtual
OnDestroy()MoreMountains.Feedbacks.MMF_Feedbackvirtual
OnDisable()MoreMountains.Feedbacks.MMF_Feedbackvirtual
OnDrawGizmosSelectedHandler()MoreMountains.Feedbacks.MMF_Feedbackvirtual
OnValidate()MoreMountains.Feedbacks.MMF_Feedbackvirtual
OwnerMoreMountains.Feedbacks.MMF_Feedback
PanStereoMoreMountains.Feedbacks.MMF_Sound
PauseMoreMountains.Feedbacks.MMF_Feedback
Play(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackvirtual
PlayAudioSource(AudioSource audioSource, AudioClip sfx, float volume, float pitch, int timeSamples, AudioMixerGroup audioMixerGroup=null, int priority=128)MoreMountains.Feedbacks.MMF_Soundprotectedvirtual
PlayCoroutine(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
PlayerComplete()MoreMountains.Feedbacks.MMF_Feedbackvirtual
PlayMethodMoreMountains.Feedbacks.MMF_Sound
PlayMethods enum nameMoreMountains.Feedbacks.MMF_Sound
PlaySound(AudioClip sfx, Vector3 position, float intensity)MoreMountains.Feedbacks.MMF_Soundprotectedvirtual
PoolSizeMoreMountains.Feedbacks.MMF_Sound
PreInitialization(MMF_Player owner, int index)MoreMountains.Feedbacks.MMF_Feedbackvirtual
PriorityMoreMountains.Feedbacks.MMF_Sound
RandomDurationMultiplierMoreMountains.Feedbacks.MMF_Feedback
RandomizeDurationMoreMountains.Feedbacks.MMF_Feedback
RandomizeOutputMoreMountains.Feedbacks.MMF_Feedback
RandomMultiplierMoreMountains.Feedbacks.MMF_Feedback
RandomSfxMoreMountains.Feedbacks.MMF_Sound
RangeDistanceMoreMountains.Feedbacks.MMF_Feedback
RangeFalloffMoreMountains.Feedbacks.MMF_Feedback
RegularPlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
RemapRangeFalloffMoreMountains.Feedbacks.MMF_Feedback
RepeatedPlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
RequiredChannelTextMoreMountains.Feedbacks.MMF_Feedback
RequiredTargetMoreMountains.Feedbacks.MMF_Feedback
RequiredTargetTextMoreMountains.Feedbacks.MMF_Feedback
RequiresSetupMoreMountains.Feedbacks.MMF_Feedback
RequiresSetupTextMoreMountains.Feedbacks.MMF_Feedback
ResetFeedback()MoreMountains.Feedbacks.MMF_Feedbackvirtual
ResetPlayCount()MoreMountains.Feedbacks.MMF_Feedbackvirtual
RestoreInitialValues()MoreMountains.Feedbacks.MMF_Feedbackvirtual
ReverbZoneMixCurveMoreMountains.Feedbacks.MMF_Sound
RolloffModeMoreMountains.Feedbacks.MMF_Sound
ScriptDrivenPauseMoreMountains.Feedbacks.MMF_Feedback
ScriptDrivenPauseAutoResumeMoreMountains.Feedbacks.MMF_Feedback
SequenceCoroutine(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
SetDelayBetweenRepeats(float delay)MoreMountains.Feedbacks.MMF_Feedbackvirtual
SetFeedbackDuration(float newDuration)MoreMountains.Feedbacks.MMF_Feedbackvirtual
SetIndexInFeedbacksList(int index)MoreMountains.Feedbacks.MMF_Feedbackvirtual
SetInitialDelay(float delay)MoreMountains.Feedbacks.MMF_Feedbackvirtual
SetSequence(MMSequence newSequence)MoreMountains.Feedbacks.MMF_Feedbackvirtual
SfxMoreMountains.Feedbacks.MMF_Sound
SfxAudioMixerGroupMoreMountains.Feedbacks.MMF_Sound
ShouldPlayInThisSequenceDirectionMoreMountains.Feedbacks.MMF_Feedback
SkipToTheEnd(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackvirtual
SpatialBlendMoreMountains.Feedbacks.MMF_Sound
SpatialBlendCurveMoreMountains.Feedbacks.MMF_Sound
SpreadMoreMountains.Feedbacks.MMF_Sound
SpreadCurveMoreMountains.Feedbacks.MMF_Sound
Stop(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackvirtual
StopSoundOnFeedbackStopMoreMountains.Feedbacks.MMF_Sound
TestPlayButtonMoreMountains.Feedbacks.MMF_Sound
TestPlaySound()MoreMountains.Feedbacks.MMF_Soundprotectedvirtual
TestStopButtonMoreMountains.Feedbacks.MMF_Sound
TestStopSound()MoreMountains.Feedbacks.MMF_Soundprotectedvirtual
TimingMoreMountains.Feedbacks.MMF_Feedback
TotalDurationMoreMountains.Feedbacks.MMF_Feedback
TriggerCustomPlay(Vector3 position, float intensity)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
TriggerRepeatedPlay(Vector3 position, float feedbacksIntensity=1.0f)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual
UniqueIDMoreMountains.Feedbacks.MMF_Feedback
UseCustomRolloffCurveMoreMountains.Feedbacks.MMF_Sound
UseLegacyEventsModeMoreMountains.Feedbacks.MMF_Sound
UseRangeMoreMountains.Feedbacks.MMF_Feedback
UseRangeFalloffMoreMountains.Feedbacks.MMF_Feedback
UseReverbZoneMixCurveMoreMountains.Feedbacks.MMF_Sound
UseSpatialBlendCurveMoreMountains.Feedbacks.MMF_Sound
UseSpreadCurveMoreMountains.Feedbacks.MMF_Sound
WaitFor(float delay)MoreMountains.Feedbacks.MMF_Feedbackprotectedvirtual