Feel  5.1
The best way to improve your game's feel and make it extra juicy
MoreMountains.Feedbacks.MMBlink Member List

This is the complete list of members for MoreMountains.Feedbacks.MMBlink, including all inherited members.

_currentBlinkDurationMoreMountains.Feedbacks.MMBlinkprotected
_currentColorMoreMountains.Feedbacks.MMBlinkprotected
_currentLerpDurationMoreMountains.Feedbacks.MMBlinkprotected
_currentPhaseStartedAtMoreMountains.Feedbacks.MMBlinkprotected
_extraInitialColorsMoreMountains.Feedbacks.MMBlinkprotected
_extraPropertyBlocksMoreMountains.Feedbacks.MMBlinkprotected
_initialColorMoreMountains.Feedbacks.MMBlinkprotected
_initialShaderFloatValueMoreMountains.Feedbacks.MMBlinkprotected
_lastBlinkAtMoreMountains.Feedbacks.MMBlinkprotected
_propertyBlockMoreMountains.Feedbacks.MMBlinkprotected
_propertyIDMoreMountains.Feedbacks.MMBlinkprotected
_repeatCountMoreMountains.Feedbacks.MMBlinkprotected
ActiveMoreMountains.Feedbacks.MMBlink
ApplyBlink(bool active, float value)MoreMountains.Feedbacks.MMBlinkprotectedvirtual
ApplyCurrentColor(Renderer targetRenderer)MoreMountains.Feedbacks.MMBlinkprotectedvirtual
ApplyFloatValue(Renderer targetRenderer, float value)MoreMountains.Feedbacks.MMBlinkprotectedvirtual
Blink()MoreMountains.Feedbacks.MMBlinkprotectedvirtual
BlinkingMoreMountains.Feedbacks.MMBlink
CurrentPhaseIndexMoreMountains.Feedbacks.MMBlink
CurveMoreMountains.Feedbacks.MMBlink
DebugToolbarMoreMountains.Feedbacks.MMBlink
DetermineCurrentPhase()MoreMountains.Feedbacks.MMBlinkprotectedvirtual
DetermineState()MoreMountains.Feedbacks.MMBlinkprotectedvirtual
DurationMoreMountains.Feedbacks.MMBlink
ExtraGameObjectsMoreMountains.Feedbacks.MMBlink
ExtraRenderersMoreMountains.Feedbacks.MMBlink
ForceStateOnExitMoreMountains.Feedbacks.MMBlink
GetDeltaTime()MoreMountains.Feedbacks.MMBlinkvirtual
GetInitialColor()MoreMountains.Feedbacks.MMBlinkprotectedvirtual
GetInitialFloatValue()MoreMountains.Feedbacks.MMBlinkprotectedvirtual
GetTime()MoreMountains.Feedbacks.MMBlinkvirtual
InitializeBlinkProperties()MoreMountains.Feedbacks.MMBlinkprotectedvirtual
LerpValueMoreMountains.Feedbacks.MMBlink
MaterialIndexMoreMountains.Feedbacks.MMBlink
MethodMoreMountains.Feedbacks.MMBlink
Methods enum nameMoreMountains.Feedbacks.MMBlink
OffValueMoreMountains.Feedbacks.MMBlink
OnDisable()MoreMountains.Feedbacks.MMBlinkprotected
OnEnable()MoreMountains.Feedbacks.MMBlinkprotectedvirtual
OnValueMoreMountains.Feedbacks.MMBlink
PhasesMoreMountains.Feedbacks.MMBlink
RepeatCountMoreMountains.Feedbacks.MMBlink
ResetBlinkProperties()MoreMountains.Feedbacks.MMBlinkprotectedvirtual
ShaderPropertyNameMoreMountains.Feedbacks.MMBlink
StartBlinking()MoreMountains.Feedbacks.MMBlinkvirtual
StateOnExitMoreMountains.Feedbacks.MMBlink
States enum nameMoreMountains.Feedbacks.MMBlink
StopBlinking()MoreMountains.Feedbacks.MMBlinkvirtual
TargetGameObjectMoreMountains.Feedbacks.MMBlink
TargetRendererMoreMountains.Feedbacks.MMBlink
TimescaleModeMoreMountains.Feedbacks.MMBlink
ToggleBlinking()MoreMountains.Feedbacks.MMBlinkvirtual
Update()MoreMountains.Feedbacks.MMBlinkprotectedvirtual
UseMaterialPropertyBlocksMoreMountains.Feedbacks.MMBlink